예제 #1
0
        /* Functions */

        private void Awake()
        {
            this.mHitList           = this.GetComponent <JCS_HitListEvent>();
            this.mRandomSoundAction = this.GetComponent <JCS_SoundPool>();

            mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>();
        }
        /* Functions */

        private void Awake()
        {
            this.mHitList       = this.GetComponent <JCS_HitListEvent>();
            this.mTransformPool = this.GetComponent <JCS_TransformPool>();

            this.mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>();
        }
예제 #3
0
        //----------------------
        // Protected Variables

        //========================================
        //      setter / getter
        //------------------------------

        //========================================
        //      Unity's function
        //------------------------------
        private void Awake()
        {
            this.mObjectList            = this.GetComponent <JCS_ObjectList>();
            this.mHitList               = this.GetComponent <JCS_HitListEvent>();
            this.mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>();
        }
 //========================================
 //      Unity's function
 //------------------------------
 private void Awake()
 {
     this.mParticleSystem = this.GetComponent <JCS_ParticleSystem>();
     this.mHitList        = this.GetComponent <JCS_HitListEvent>();
 }
예제 #5
0
        /* Functions */

        private void Awake()
        {
            mHitList = this.GetComponent <JCS_HitListEvent>();
        }