/* Functions */ private void Awake() { this.mHitList = this.GetComponent <JCS_HitListEvent>(); this.mRandomSoundAction = this.GetComponent <JCS_SoundPool>(); mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>(); }
/* Functions */ private void Awake() { this.mHitList = this.GetComponent <JCS_HitListEvent>(); this.mTransformPool = this.GetComponent <JCS_TransformPool>(); this.mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>(); }
//---------------------- // Protected Variables //======================================== // setter / getter //------------------------------ //======================================== // Unity's function //------------------------------ private void Awake() { this.mObjectList = this.GetComponent <JCS_ObjectList>(); this.mHitList = this.GetComponent <JCS_HitListEvent>(); this.mDestroyObjectWithTime = this.GetComponent <JCS_DestroyObjectWithTime>(); }
//======================================== // Unity's function //------------------------------ private void Awake() { this.mParticleSystem = this.GetComponent <JCS_ParticleSystem>(); this.mHitList = this.GetComponent <JCS_HitListEvent>(); }
/* Functions */ private void Awake() { mHitList = this.GetComponent <JCS_HitListEvent>(); }