void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("GridMap"); Listener = p.AddListener(); Frame = p.AddFrame(); Description = p.AddDataLabel("Min/Max").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);; IntensityChannel = p.AddDropdown("Intensity Channel"); Colormap = p.AddDropdown("Colormap") .SetOptions(Resource.Colormaps.Names) .SetIndex((int)ColormapId.hsv); ForceMinMax = p.AddToggle("Colormap Force Min/Max"); MinIntensity = p.AddNumberInputField("Colormap Min"); MaxIntensity = p.AddNumberInputField("Colormap Max"); FlipMinMax = p.AddToggle("Flip Min/Max"); Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Robot"); Frame = p.AddFrame(); HelpText = p.AddDataLabel("<b>No Robot Loaded</b>").SetAlignment(TextAnchor.MiddleCenter).SetHasRichText(true); SourceParameter = p.AddInputFieldWithHints("Load From Source Parameter").SetPlaceholder("<none>"); SavedRobotName = p.AddDropdown("Load From Saved"); AttachToTf = p.AddToggle("Attach to TF Frames"); Tint = p.AddColorPicker("Tint"); Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); Metallic = p.AddSlider("Metallic").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); Smoothness = p.AddSlider("Smoothness").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); Save = p.AddToggle("Save this Robot Locally"); Material = p.AddCollapsibleWidget("Visuals") .Attach(OcclusionOnlyMode) .Attach(Tint) .Attach(Alpha) .Attach(Metallic) .Attach(Smoothness) .UpdateSize(); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Image"); Listener = p.AddListener(); Frame = p.AddFrame(); Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);; Colormap = p.AddDropdown("Colormap") .SetOptions(Resource.Colormaps.Names) .SetIndex((int)ColormapId.gray); Min = p.AddSlider("Colormap Min").SetMinValue(0).SetMaxValue(1); Max = p.AddSlider("Colormap Max").SetMinValue(0).SetMaxValue(1); FlipMinMax = p.AddToggle("Flip Min/Max"); PreviewWidget = p.AddImagePreviewWidget("Preview"); ShowBillboard = p.AddToggle("Show As Billboard"); BillboardSize = p.AddSlider("Billboard Size").SetMinValue(0.1f).SetMaxValue(10); BillboardFollowsCamera = p.AddToggle("Billboard Points To You"); BillboardOffset = p.AddVector3Slider("Billboard Offset"); billboard = p.AddCollapsibleWidget("Billboard") .Attach(ShowBillboard) .Attach(BillboardSize) .Attach(BillboardFollowsCamera) .Attach(BillboardOffset) .UpdateSize(); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Occupancy\nGrid"); Listener = p.AddListener(); Frame = p.AddFrame(); Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter); Colormap = p.AddDropdown("Colormap") .SetOptions(Resource.Colormaps.Names) .SetIndex((int)ColormapId.gray); FlipColors = p.AddToggle("Colormap Flip Min/Max"); ShowTexture = p.AddToggle("Show As Textured Plane"); Tint = p.AddColorPicker("Tint"); //Alpha = p.AddSlider("Alpha").SetMinValue(0).SetMaxValue(1).SetNumberOfSteps(256); ShowCubes = p.AddToggle("Show As Bars"); ScaleZ = p.AddSlider("Height").SetMinValue(0.01f).SetMaxValue(5.0f).SetNumberOfSteps(49); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("LaserScan"); Listener = p.AddListener(); Frame = p.AddFrame(); NumPoints = p.AddDataLabel("Number of Points").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter); PointSize = p.AddSlider("Point Size").SetMinValue(0.01f).SetMaxValue(0.1f); Colormap = p.AddDropdown("Colormap") .SetOptions(Resource.Colormaps.Names) .SetIndex((int)ColormapId.hsv); UseIntensity = p.AddToggle("Use Intensity instead of Range"); ForceMinMax = p.AddToggle("Colormap Override Min/Max"); MinIntensity = p.AddNumberInputField("Colormap Min"); MaxIntensity = p.AddNumberInputField("Colormap Max"); FlipMinMax = p.AddToggle("Flip Min/Max"); UseLines = p.AddToggle("Use Lines"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("PointCloud"); Listener = p.AddListener(); Frame = p.AddFrame(); NumPoints = p.AddDataLabel("Number of Points").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter); PointSize = p.AddSlider("Point Size").SetMinValue(0.05f).SetMaxValue(1f); SizeMultiplier = p.AddSlider("Multiply Point Size by Power of 10").SetMinValue(-4).SetMaxValue(4) .SetIntegerOnly(true); IntensityChannel = p.AddInputFieldWithHints("Intensity Channel") .SetOptions(DefaultChannels); Colormap = p.AddDropdown("Colormap") .SetOptions(Resource.Colormaps.Names) .SetIndex((int)ColormapId.hsv); ForceMinMax = p.AddToggle("Colormap Override Min/Max"); MinIntensity = p.AddNumberInputField("Colormap Min"); MaxIntensity = p.AddNumberInputField("Colormap Max"); FlipMinMax = p.AddToggle("Flip Min/Max"); PointCloudType = p.AddDropdown("Show as").SetOptions(new[] { "Points", "Cubes", "Spheres" }); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); //p.AddToggle("Override Color"); p.UpdateSize(); gameObject.SetActive(false); }
//public ToggleWidget PublishHead { get; private set; } //public ToggleWidget PublishPlanes { get; private set; } //public SenderWidget HeadSender { get; private set; } //public SenderWidget MarkersSender { get; private set; } void Awake() { DataPanelWidgets p = GetComponent<DataPanelWidgets>(); p.AddHeadTitleWidget("GUI Dialogs"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); Listener = p.AddListener(); Frame = p.AddFrame(); FeedbackSender = p.AddSender(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("AR"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); ResetButton = p.AddResetButton(); Frame = p.AddFrame(); Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter); WorldScale = p.AddSlider("World Scale").SetMinValue(0.01f).SetMaxValue(1f); AutoFocus = p.AddToggle("Enable AutoFocus"); PublishFrequency = p.AddDropdown("Publish AR camera images"); PublishFrequency.Options = new[] { "Off", "5 FPS", "10 FPS", "15 FPS", "20 FPS", "30 FPS" }; OcclusionQuality = p.AddDropdown("Occlusion Quality"); OcclusionQuality.Options = new[] { "Off", "Fastest", "Medium", "Best", }; ARMarkers = p.AddARMarker(); MarkerSender = p.AddSender(); ColorSender = p.AddSender(); DepthSender = p.AddSender(); DepthConfidenceSender = p.AddSender(); p.AddCollapsibleWidget("Publishers") .Attach(MarkerSender) .Attach(ColorSender) .Attach(DepthSender) .Attach(DepthConfidenceSender) .UpdateSize(); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Octomap"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); Listener = p.AddListener(); Frame = p.AddFrame(); Tint = p.AddColorPicker("Tint"); MaxDepth = p.AddSlider("Max Depth").SetMinValue(8).SetMaxValue(16).SetIntegerOnly(true); OcclusionOnlyMode = p.AddToggle("AR Occlusion Only Mode"); p.UpdateSize(); gameObject.SetActive(false); }
void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("DepthCloud"); DepthTopic = p.AddListener(); //DepthInfoTopic = p.AddListener(); ColorTopic = p.AddListener(); Frame = p.AddFrame(); Description = p.AddDataLabel("").SetHasRichText(true).SetAlignment(TextAnchor.MiddleCenter);; Depth = p.AddInputFieldWithHints("Depth Topic"); Color = p.AddInputFieldWithHints("Color Topic"); DepthPreview = p.AddImagePreviewWidget("Depth Preview"); ColorPreview = p.AddImagePreviewWidget("Color Preview"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); p.UpdateSize(); gameObject.SetActive(false); }
//public ToggleWidget PublishLongTapPosition { get; private set; } //public InputFieldWithHintsWidget TapTopic { get; private set; } //public SenderWidget Sender { get; private set; } //public DataLabelWidget LastTapPosition { get; private set; } void Awake() { DataPanelWidgets p = GetComponent <DataPanelWidgets>(); p.AddHeadTitleWidget("Grid"); CloseButton = p.AddTrashButton(); HideButton = p.AddHideButton(); ShowInterior = p.AddToggle("Show Interior").SetValue(true); FollowCamera = p.AddToggle("Follow Camera").SetValue(true); HideInARMode = p.AddToggle("Hide in AR Mode").SetValue(true); Offset = p.AddVector3Slider("Offset"); ColorPicker = p.AddColorPicker("Grid Color").SetValue(Color.gray); /* * PublishLongTapPosition = p.AddToggle("Publish Long Tap Position").SetValue(true); * TapTopic = p.AddInputFieldWithHints("Tap Topic"); * Sender = p.AddSender(); * LastTapPosition = p.AddDataLabel("").SetAlignment(TextAnchor.MiddleCenter).SetHasRichText(true); */ p.UpdateSize(); gameObject.SetActive(false); }