예제 #1
0
        internal static void RunGame()
        {
            game = new IsoGame();
            game.Run();
#if !__IOS__ && !__TVOS__
            game.Dispose();
#endif
        }
예제 #2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            CurrentInstance = this;

            renderer = new Renderer(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height);
            map      = new Map(10, 10);

            base.Initialize();
        }