internal static void RunGame() { game = new IsoGame(); game.Run(); #if !__IOS__ && !__TVOS__ game.Dispose(); #endif }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { CurrentInstance = this; renderer = new Renderer(GraphicsDevice.Viewport.Width, GraphicsDevice.Viewport.Height); map = new Map(10, 10); base.Initialize(); }