public SimpleDiffuse() { shaderProg = new ShaderProg("diffuse_vs.glsl", "diffuse_fs.glsl", true); _uniformHelper = new UniformHelper(); }
public Pbr() { shaderProg = new ShaderProg("vs_norm.glsl", "fs_PBR_gltf_pipeline_with_maps.glsl", true); _uniformHelper = new UniformHelper(); }