Beispiel #1
0
 public SimpleDiffuse()
 {
     shaderProg     = new ShaderProg("diffuse_vs.glsl", "diffuse_fs.glsl", true);
     _uniformHelper = new UniformHelper();
 }
Beispiel #2
0
 public Pbr()
 {
     shaderProg =  new ShaderProg("vs_norm.glsl", "fs_PBR_gltf_pipeline_with_maps.glsl", true);            
     _uniformHelper = new UniformHelper();
 }