public FPElevatorEnd(FPElevator elevatorStart) { this.elevatorStart = elevatorStart; }
public FPGameObject Duplicate(float offsetX, float offsetY) { FPElevator duplicated = new FPElevator(); duplicated.WidthSegments = WidthSegments; duplicated.Move(X + offsetX, Y + offsetY); duplicated.EndX = EndX + offsetX; duplicated.EndY = EndY + offsetY; return duplicated; }