public FPElevatorEnd(FPElevator elevatorStart)
 {
     this.elevatorStart = elevatorStart;
 }
 public FPGameObject Duplicate(float offsetX, float offsetY)
 {
     FPElevator duplicated = new FPElevator();
     duplicated.WidthSegments = WidthSegments;
     duplicated.Move(X + offsetX, Y + offsetY);
     duplicated.EndX = EndX + offsetX;
     duplicated.EndY = EndY + offsetY;
     return duplicated;
 }