//Get the name of the user who left the channel. void OnUserLeft(UserLeftEventArgs userLeftArgs) { ChatText.text += "<b>" + "USER JOINED" + ":</b> " + userLeftArgs.User + "\n"; Debug.Log("USER JOINED: " + userLeftArgs.User); }
// Get the name of the user who left the channel. void OnUserLeft(UserLeftEventArgs userLeftArgs) { if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor: WATCHED TERMINATOR DIE: " + userLeftArgs.User); if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor: WATCHED TERMINATOR DIE: " + userLeftArgs.User); }
//Get the name of the user who left the channel. void OnUserLeft(UserLeftEventArgs userLeftArgs) { Debug.Log("USER JOINED: " + userLeftArgs.User); }
// Get the name of the user who left the channel. void OnUserLeft(UserLeftEventArgs userLeftArgs) { AppendAndScroll("<b>" + "USER LEFT" + ":</b> " + userLeftArgs.User); }
// Get the name of the user who left the channel. void OnUserLeft(UserLeftEventArgs userLeftArgs) { if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrcDebug: USER LEFT: " + userLeftArgs.User); if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrcDebug: USER LEFT: " + userLeftArgs.User); }
//Get the name of the user who left the channel. void OnUserLeft(UserLeftEventArgs userLeftArgs) { ChatText.text += "<b>" + "USER LEFT" + ":</b> " + userLeftArgs.User + "\n"; Debug.Log("USER LEFT: " + userLeftArgs.User); playersLeft.Remove(userLeftArgs.User); playersRight.Remove(userLeftArgs.User); }