//Get the name of the user who left the channel.
 void OnUserLeft(UserLeftEventArgs userLeftArgs)
 {
     ChatText.text += "<b>" + "USER JOINED" + ":</b> " + userLeftArgs.User + "\n";
     Debug.Log("USER JOINED: " + userLeftArgs.User);
 }
Exemple #2
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 // Get the name of the user who left the channel.
 void OnUserLeft(UserLeftEventArgs userLeftArgs)
 {
     if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor:  WATCHED TERMINATOR DIE: " + userLeftArgs.User);
     if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor:  WATCHED TERMINATOR DIE: " + userLeftArgs.User);
 }
 //Get the name of the user who left the channel.
 void OnUserLeft(UserLeftEventArgs userLeftArgs)
 {
    Debug.Log("USER JOINED: " + userLeftArgs.User);
 }
Exemple #4
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 // Get the name of the user who left the channel.
 void OnUserLeft(UserLeftEventArgs userLeftArgs)
 {
     AppendAndScroll("<b>" + "USER LEFT" + ":</b> " + userLeftArgs.User);
 }
 // Get the name of the user who left the channel.
 void OnUserLeft(UserLeftEventArgs userLeftArgs)
 {
     if (debugLogChannelMessages) UnityEngine.Debug.Log("IpcIrcDebug: USER LEFT: " + userLeftArgs.User);
     if (debugEchoChannelMessages) IpcIrc.Instance.Message("IpcIrcDebug: USER LEFT: " + userLeftArgs.User);
 }
Exemple #6
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    //Get the name of the user who left the channel.
    void OnUserLeft(UserLeftEventArgs userLeftArgs)
    {
        ChatText.text += "<b>" + "USER LEFT" + ":</b> " + userLeftArgs.User + "\n";
        Debug.Log("USER LEFT: " + userLeftArgs.User);

        playersLeft.Remove(userLeftArgs.User);
        playersRight.Remove(userLeftArgs.User);
    }