// Sent a message to a channel void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs) { AppendAndScroll("<b>" + IpcIrc.Instance.Nickname + "</b>: " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message); }
// Sent a message to a channel void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs) { if (debugLogOutgoingMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor: TRANSMIT PUBLIC MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message); if (debugEchoOutgoingMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor: TRANSMIT PUBLIC MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message); }
// Sent a message to a channel void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs) { if (debugLogOutgoingMessages) UnityEngine.Debug.Log("IpcIrcDebug: SENT MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message); if (debugEchoOutgoingMessages) IpcIrc.Instance.Message("IpcIrcDebug: SENT MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message); }