Exemple #1
0
 // Sent a message to a channel
 void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs)
 {
     AppendAndScroll("<b>" + IpcIrc.Instance.Nickname + "</b>: " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
 }
Exemple #2
0
 // Sent a message to a channel
 void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs)
 {
     if (debugLogOutgoingMessages) UnityEngine.Debug.Log("IpcIrc:JohnConnor:  TRANSMIT PUBLIC MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
     if (debugEchoOutgoingMessages) IpcIrc.Instance.Message("IpcIrc:JohnConnor:  TRANSMIT PUBLIC MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
 }
 // Sent a message to a channel
 void OnChannelMessageSent(ChannelMessageSentEventArgs channelMessageSentArgs)
 {
     if (debugLogOutgoingMessages) UnityEngine.Debug.Log("IpcIrcDebug: SENT MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
     if (debugEchoOutgoingMessages) IpcIrc.Instance.Message("IpcIrcDebug: SENT MESSAGE ON " + channelMessageSentArgs.Channel + ": " + channelMessageSentArgs.Message);
 }