private void Start() { throwManager = FindObjectOfType <vThrowObject>(); throwManager.onCollectObject.AddListener(UpdateCount); throwManager.onThrowObject.AddListener(UpdateCount); UpdateCount(); }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag.Equals("Player") && other.GetComponent <vThrowObject>() != null) { throwManager = other.GetComponent <vThrowObject>(); } }