private void Start()
 {
     throwManager = FindObjectOfType <vThrowObject>();
     throwManager.onCollectObject.AddListener(UpdateCount);
     throwManager.onThrowObject.AddListener(UpdateCount);
     UpdateCount();
 }
Esempio n. 2
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 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.tag.Equals("Player") && other.GetComponent <vThrowObject>() != null)
     {
         throwManager = other.GetComponent <vThrowObject>();
     }
 }