public override void OnDrag(PointerEventData eventData) { Dispatcher?.DispatchEvent(EventEnum.UiDrag, UnityEventData.GetNewOne(eventData)); }
public override void OnUpdateSelected(BaseEventData eventData) { Dispatcher?.DispatchEvent(EventEnum.UiUpdateSelected, UnityEventData.GetNewOne(eventData)); }
public override void OnSubmit(BaseEventData eventData) { Dispatcher?.DispatchEvent(EventEnum.UiSubmit, UnityEventData.GetNewOne(eventData)); }
public override void OnPointerDown(PointerEventData eventData) { Dispatcher?.DispatchEvent(EventEnum.UiPointerDown, UnityEventData.GetNewOne(eventData)); }