private void OnEnable()
        {
            Script = (InstantiateUIPrefab)target;

            description    = serializedObject.FindProperty("description");
            templatePrefab =
                serializedObject.FindProperty("templatePrefab");
            parentGameObject =
                serializedObject.FindProperty("parentGameObject");
            guiTextElements    = serializedObject.FindProperty("guiTextElements");
            editorToolsFoldout =
                serializedObject.FindProperty("editorToolsFoldout");
            testTextValues = serializedObject.FindProperty("testTextValues");
            verticalOffset = serializedObject.FindProperty("verticalOffset");
        }
        private void OnEnable()
        {
            Script = (InstantiateUIPrefab)target;

            description = serializedObject.FindProperty("description");
            templatePrefab =
                serializedObject.FindProperty("templatePrefab");
            parentGameObject =
                serializedObject.FindProperty("parentGameObject");
            guiTextElements = serializedObject.FindProperty("guiTextElements");
            editorToolsFoldout =
                serializedObject.FindProperty("editorToolsFoldout");
            testTextValues = serializedObject.FindProperty("testTextValues");
            verticalOffset = serializedObject.FindProperty("verticalOffset");
        }