private void OnEnable() { Script = (InstantiateUIPrefab)target; description = serializedObject.FindProperty("description"); templatePrefab = serializedObject.FindProperty("templatePrefab"); parentGameObject = serializedObject.FindProperty("parentGameObject"); guiTextElements = serializedObject.FindProperty("guiTextElements"); editorToolsFoldout = serializedObject.FindProperty("editorToolsFoldout"); testTextValues = serializedObject.FindProperty("testTextValues"); verticalOffset = serializedObject.FindProperty("verticalOffset"); }