// Launch in popup mode private void Start() { if (Debug.isDebugBuild) { popupManager.Show(); } else { popupManager.Hide(); } isLogWindowVisible = false; popupManager.gameObject.SetActive(!Application.isEditor); }
public void ShowPopup() { // Hide the log window logWindowCanvasGroup.interactable = false; logWindowCanvasGroup.blocksRaycasts = false; logWindowCanvasGroup.alpha = 0f; popupManager.Show(); commandHistoryIndex = -1; isLogWindowVisible = false; }
public void HideLogWindow() { // Hide the log window logWindowCanvasGroup.interactable = false; logWindowCanvasGroup.blocksRaycasts = false; logWindowCanvasGroup.alpha = 0f; popupManager.Show(); isLogWindowVisible = false; if (OnLogWindowHidden != null) { OnLogWindowHidden(); } }
private void SetVisible(bool value) { if (value) { m_Manager.Show(); m_PopUp.Hide(); m_Manager.FocusInput(); } else { m_Manager.Hide(); m_PopUp.Show(); m_Manager.UnfocusInput(); RemoveAddedChar(); } }
public void ShowPopup() { HideLogWindow(); popupManager.Show(); }
// Hide button is clicked public void HideButtonPressed() { Hide(); popupManager.Show(); }