예제 #1
0
        public void ShowLogWindow()
        {
            // Show the log window
            logWindowCanvasGroup.interactable   = true;
            logWindowCanvasGroup.blocksRaycasts = true;
            logWindowCanvasGroup.alpha          = 1f;

            popupManager.Hide();

            // Update the recycled list view
            // (in case new entries were intercepted while log window was hidden)
            recycledListView.OnLogEntriesUpdated(true);
        }
예제 #2
0
        // Launch in popup mode
        private void Start()
        {
            if (Debug.isDebugBuild)
            {
                popupManager.Show();
            }
            else
            {
                popupManager.Hide();
            }

            isLogWindowVisible = false;
            popupManager.gameObject.SetActive(!Application.isEditor);
        }
 private void SetVisible(bool value)
 {
     if (value)
     {
         m_Manager.Show();
         m_PopUp.Hide();
         m_Manager.FocusInput();
     }
     else
     {
         m_Manager.Hide();
         m_PopUp.Show();
         m_Manager.UnfocusInput();
         RemoveAddedChar();
     }
 }
예제 #4
0
        public void ShowLogWindow()
        {
            // Show the log window
            logWindowCanvasGroup.interactable   = true;
            logWindowCanvasGroup.blocksRaycasts = true;
            logWindowCanvasGroup.alpha          = 1f;
            if (!string.IsNullOrEmpty(commandInputField.text) && commandInputField.text[commandInputField.text.Length - 1] == '`')
            {
                commandInputField.text = commandInputField.text.GetFirst(commandInputField.text.Length - 1);
            }
            commandInputField.ActivateInputField();

            popupManager.Hide();

            // Update the recycled list view
            // (in case new entries were intercepted while log window was hidden)
            recycledListView.OnLogEntriesUpdated(true);

            isLogWindowVisible = true;
        }
예제 #5
0
 void Start()
 {
     popupManager.Hide();
 }