public void ShowLogWindow() { // Show the log window logWindowCanvasGroup.interactable = true; logWindowCanvasGroup.blocksRaycasts = true; logWindowCanvasGroup.alpha = 1f; popupManager.Hide(); // Update the recycled list view // (in case new entries were intercepted while log window was hidden) recycledListView.OnLogEntriesUpdated(true); }
// Launch in popup mode private void Start() { if (Debug.isDebugBuild) { popupManager.Show(); } else { popupManager.Hide(); } isLogWindowVisible = false; popupManager.gameObject.SetActive(!Application.isEditor); }
private void SetVisible(bool value) { if (value) { m_Manager.Show(); m_PopUp.Hide(); m_Manager.FocusInput(); } else { m_Manager.Hide(); m_PopUp.Show(); m_Manager.UnfocusInput(); RemoveAddedChar(); } }
public void ShowLogWindow() { // Show the log window logWindowCanvasGroup.interactable = true; logWindowCanvasGroup.blocksRaycasts = true; logWindowCanvasGroup.alpha = 1f; if (!string.IsNullOrEmpty(commandInputField.text) && commandInputField.text[commandInputField.text.Length - 1] == '`') { commandInputField.text = commandInputField.text.GetFirst(commandInputField.text.Length - 1); } commandInputField.ActivateInputField(); popupManager.Hide(); // Update the recycled list view // (in case new entries were intercepted while log window was hidden) recycledListView.OnLogEntriesUpdated(true); isLogWindowVisible = true; }
void Start() { popupManager.Hide(); }