public void Update(double gametime) { _elapsed += (float)gametime; if (_elapsed >= _minTimeToNextBuco) { if (FbonizziMonoGame.Numbers.RandomBetween(0D, 1D) < _gameManagerReference.BucoProbability) { GenerateBuco(); _elapsed = 0.0f; } } _grattacieliCamminabili.Update(gametime); }
public void Update(double gametime) { if (OldCameraXPos - CurrentCamera.Position.X < 0) { ParallaxDir = +1; } else if (OldCameraXPos - CurrentCamera.Position.X > 0) { ParallaxDir = -1; } else { ParallaxDir = 0; } OldCameraXPos = CurrentCamera.Position.X; float dt = (float)gametime / 1000.0f; _grattacieliFondo.MoveX(_parallaxSpeedFondo * dt * ParallaxDir); _grattacieliMid.MoveX(_parallaxSpeedMid * dt * ParallaxDir); _nuvolificioLontano.MoveX((float)((_parallaxSpeedFondo) * dt * ParallaxDir)); _nuvolificioMedio.MoveX((float)((_parallaxSpeedMid) * dt * ParallaxDir)); _grattacieliFondo.Update(gametime); _grattacieliMid.Update(gametime); _starfield.Update(gametime); if (CurrentCamera.Position.Y >= _cieloStellatoSpawnYRange.X && CurrentCamera.Position.Y <= _cieloStellatoSpawnYRange.Y) { GenerateStars(gametime); } _nuvolificioLontano.Update(gametime); _nuvolificioMedio.Update(gametime); _nuvolificioVicino.Update(gametime); }