public void Draw(SpriteBatch spritebatch) { spritebatch.Draw( TextureReference, new Vector2(CurrentCamera.Position.X, CurrentCamera.ViewPortHeight), SfondoRectangle, Color.White, 0.0f, SfondoOrigin, SfondoScale, SpriteEffects.None, 1.0f); _starfield.Draw(spritebatch); _nuvolificioLontano.Draw(spritebatch); _grattacieliFondo.Draw(spritebatch); _nuvolificioMedio.Draw(spritebatch); _grattacieliMid.Draw(spritebatch); }
public void Draw(SpriteBatch spritebatch) { _grattacieliCamminabili.Draw(spritebatch); }