예제 #1
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 public DynaPointer(AssetDYNA asset) : base(asset)
 {
     _position = new Vector3(ReadFloat(0x00), ReadFloat(0x04), ReadFloat(0x08));
     _yaw      = ReadFloat(0x0C);
     _pitch    = ReadFloat(0x10);
     _roll     = ReadFloat(0x14);
 }
예제 #2
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        public DynaGObjectTeleport(AssetDYNA asset, int version) : base(asset)
        {
            if (asset.game == Game.Incredibles)
            {
                version = 1;
            }

            this.version = version;
        }
예제 #3
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        public InternalDynaEditor(AssetDYNA asset, ArchiveEditorFunctions archive)
        {
            InitializeComponent();
            TopMost = true;

            this.asset   = asset;
            this.archive = archive;

            propertyGridAsset.SelectedObject    = asset;
            propertyGridDynaType.SelectedObject = asset.DynaBase;
            labelAssetName.Text = $"[{asset.AHDR.assetType.ToString()}] {asset.ToString()}";
        }
예제 #4
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 public DynaEnemyDennis(AssetDYNA asset) : base(asset)
 {
 }
예제 #5
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 public DynaEnemyTurret(AssetDYNA asset) : base(asset)
 {
 }
예제 #6
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 public DynaEffectSmokeEmitter(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectInPickup(AssetDYNA asset) : base(asset)
 {
 }
예제 #8
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 public DynaGObjectRaceTimer(AssetDYNA asset) : base(asset)
 {
 }
예제 #9
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 public DynaHudModel(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEffectSpotlight(AssetDYNA asset) : base(asset)
 {
 }
예제 #11
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 public DynaGObjectRing(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEffectLightning(AssetDYNA asset) : base(asset)
 {
 }
예제 #13
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 public DynaHudMeterUnit(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectFlameEmitter(AssetDYNA asset) : base(asset)
 {
 }
예제 #15
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 public DynaGObjectBusStop(AssetDYNA asset) : base(asset)
 {
 }
예제 #16
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 public DynaEnemySB(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectBungeeHook(AssetDYNA asset) : base(asset)
 {
 }
예제 #18
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 public DynaBase(AssetDYNA asset) : base(asset, 0x10)
 {
 }
예제 #19
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 public DynaEnemyFrogFish(AssetDYNA asset) : base(asset)
 {
 }
예제 #20
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 public DynaEffectRumble(AssetDYNA asset) : base(asset)
 {
 }
예제 #21
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 public DynaLogicReference(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectFlythrough(AssetDYNA asset) : base(asset) { }
예제 #23
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 public DynaEnemyNeptune(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEnemySupplyCrate(AssetDYNA asset) : base(asset)
 {
 }
예제 #25
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 public DynaEnemyBucketOTron(AssetDYNA asset) : base(asset)
 {
 }
예제 #26
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 public DynaGObjectRingControl(AssetDYNA asset) : base(asset)
 {
     RingModel_AssetID = ReadUInt(0x04);
 }
예제 #27
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 public DynaGObjectTalkBox(AssetDYNA asset) : base(asset)
 {
 }
예제 #28
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 public DynaInteractionLaunch(AssetDYNA asset) : base(asset)
 {
 }
예제 #29
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 public DynaGObjectTaxi(AssetDYNA asset) : base(asset)
 {
 }
예제 #30
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 public DynaEnemyCastNCrew(AssetDYNA asset) : base(asset)
 {
 }