Example #1
0
 public DynaPointer(AssetDYNA asset) : base(asset)
 {
     _position = new Vector3(ReadFloat(0x00), ReadFloat(0x04), ReadFloat(0x08));
     _yaw      = ReadFloat(0x0C);
     _pitch    = ReadFloat(0x10);
     _roll     = ReadFloat(0x14);
 }
Example #2
0
        public DynaGObjectTeleport(AssetDYNA asset, int version) : base(asset)
        {
            if (asset.game == Game.Incredibles)
            {
                version = 1;
            }

            this.version = version;
        }
Example #3
0
        public InternalDynaEditor(AssetDYNA asset, ArchiveEditorFunctions archive)
        {
            InitializeComponent();
            TopMost = true;

            this.asset   = asset;
            this.archive = archive;

            propertyGridAsset.SelectedObject    = asset;
            propertyGridDynaType.SelectedObject = asset.DynaBase;
            labelAssetName.Text = $"[{asset.AHDR.assetType.ToString()}] {asset.ToString()}";
        }
 public DynaEnemyDennis(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEnemyTurret(AssetDYNA asset) : base(asset)
 {
 }
Example #6
0
 public DynaEffectSmokeEmitter(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectInPickup(AssetDYNA asset) : base(asset)
 {
 }
Example #8
0
 public DynaGObjectRaceTimer(AssetDYNA asset) : base(asset)
 {
 }
Example #9
0
 public DynaHudModel(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEffectSpotlight(AssetDYNA asset) : base(asset)
 {
 }
Example #11
0
 public DynaGObjectRing(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEffectLightning(AssetDYNA asset) : base(asset)
 {
 }
Example #13
0
 public DynaHudMeterUnit(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectFlameEmitter(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectBusStop(AssetDYNA asset) : base(asset)
 {
 }
Example #16
0
 public DynaEnemySB(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectBungeeHook(AssetDYNA asset) : base(asset)
 {
 }
Example #18
0
 public DynaBase(AssetDYNA asset) : base(asset, 0x10)
 {
 }
 public DynaEnemyFrogFish(AssetDYNA asset) : base(asset)
 {
 }
Example #20
0
 public DynaEffectRumble(AssetDYNA asset) : base(asset)
 {
 }
Example #21
0
 public DynaLogicReference(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectFlythrough(AssetDYNA asset) : base(asset) { }
 public DynaEnemyNeptune(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEnemySupplyCrate(AssetDYNA asset) : base(asset)
 {
 }
Example #25
0
 public DynaEnemyBucketOTron(AssetDYNA asset) : base(asset)
 {
 }
Example #26
0
 public DynaGObjectRingControl(AssetDYNA asset) : base(asset)
 {
     RingModel_AssetID = ReadUInt(0x04);
 }
 public DynaGObjectTalkBox(AssetDYNA asset) : base(asset)
 {
 }
Example #28
0
 public DynaInteractionLaunch(AssetDYNA asset) : base(asset)
 {
 }
 public DynaGObjectTaxi(AssetDYNA asset) : base(asset)
 {
 }
 public DynaEnemyCastNCrew(AssetDYNA asset) : base(asset)
 {
 }