public DynaPointer(AssetDYNA asset) : base(asset) { _position = new Vector3(ReadFloat(0x00), ReadFloat(0x04), ReadFloat(0x08)); _yaw = ReadFloat(0x0C); _pitch = ReadFloat(0x10); _roll = ReadFloat(0x14); }
public DynaGObjectTeleport(AssetDYNA asset, int version) : base(asset) { if (asset.game == Game.Incredibles) { version = 1; } this.version = version; }
public InternalDynaEditor(AssetDYNA asset, ArchiveEditorFunctions archive) { InitializeComponent(); TopMost = true; this.asset = asset; this.archive = archive; propertyGridAsset.SelectedObject = asset; propertyGridDynaType.SelectedObject = asset.DynaBase; labelAssetName.Text = $"[{asset.AHDR.assetType.ToString()}] {asset.ToString()}"; }
public DynaEnemyDennis(AssetDYNA asset) : base(asset) { }
public DynaEnemyTurret(AssetDYNA asset) : base(asset) { }
public DynaEffectSmokeEmitter(AssetDYNA asset) : base(asset) { }
public DynaGObjectInPickup(AssetDYNA asset) : base(asset) { }
public DynaGObjectRaceTimer(AssetDYNA asset) : base(asset) { }
public DynaHudModel(AssetDYNA asset) : base(asset) { }
public DynaEffectSpotlight(AssetDYNA asset) : base(asset) { }
public DynaGObjectRing(AssetDYNA asset) : base(asset) { }
public DynaEffectLightning(AssetDYNA asset) : base(asset) { }
public DynaHudMeterUnit(AssetDYNA asset) : base(asset) { }
public DynaGObjectFlameEmitter(AssetDYNA asset) : base(asset) { }
public DynaGObjectBusStop(AssetDYNA asset) : base(asset) { }
public DynaEnemySB(AssetDYNA asset) : base(asset) { }
public DynaGObjectBungeeHook(AssetDYNA asset) : base(asset) { }
public DynaBase(AssetDYNA asset) : base(asset, 0x10) { }
public DynaEnemyFrogFish(AssetDYNA asset) : base(asset) { }
public DynaEffectRumble(AssetDYNA asset) : base(asset) { }
public DynaLogicReference(AssetDYNA asset) : base(asset) { }
public DynaGObjectFlythrough(AssetDYNA asset) : base(asset) { }
public DynaEnemyNeptune(AssetDYNA asset) : base(asset) { }
public DynaEnemySupplyCrate(AssetDYNA asset) : base(asset) { }
public DynaEnemyBucketOTron(AssetDYNA asset) : base(asset) { }
public DynaGObjectRingControl(AssetDYNA asset) : base(asset) { RingModel_AssetID = ReadUInt(0x04); }
public DynaGObjectTalkBox(AssetDYNA asset) : base(asset) { }
public DynaInteractionLaunch(AssetDYNA asset) : base(asset) { }
public DynaGObjectTaxi(AssetDYNA asset) : base(asset) { }
public DynaEnemyCastNCrew(AssetDYNA asset) : base(asset) { }