void OnDisable() { if (InControlManager.Instance == this) { InputManager.ResetInternal(); } }
void OnDisable() { if (!isBeingDestroyed) { InputManager.ResetInternal(); } }
private void OnDisable() { SceneManager.sceneLoaded -= OnSceneWasLoaded; if (SingletonMonoBehavior <InControlManager, MonoBehaviour> .Instance == this) { InputManager.ResetInternal(); } }
void OnDisable() { if (IsNotTheSingleton) { return; } #if UNITY_5_4_OR_NEWER SceneManager.sceneLoaded -= OnSceneWasLoaded; #endif InputManager.ResetInternal(); }
void OnDisable() { #if UNITY_5_4_OR_NEWER SceneManager.sceneLoaded -= OnSceneWasLoaded; #endif if (InControlManager.Instance == this) { InputManager.ResetInternal(); } }
void OnDisable() { //SaveManager.Instance.SetValue(SaveManager.LastInputDevice, InputManager.ActiveDevice.Name); //SaveManager.Instance.Save(); InputManager.ResetInternal(); }
void OnDisable() { InputManager.ResetInternal(); }