private void SendRequest() { LogMessage("Sending request to update a leaderboard:"); UpdateLeaderboardRequest request = new UpdateLeaderboardRequest(11, "best_race_times", UnityEngine.Random.Range(0, 9999)); request.ToString(logBuilder); LogMessage(string.Empty); messenger.SendRequest(request); }
private void OnUpdateLeaderboardResponse(UpdateLeaderboardRequest request, UpdateLeaderboardResponse response, WebRpcMessageHandle handle) { LogMessage("Received update leaderboard respone:"); response.ToString(logBuilder); if (!string.IsNullOrWhiteSpace(handle.DebugMessage)) { LogMessage(string.Format("Debug message: {0}", handle.DebugMessage)); } LogMessage(string.Empty); }