Esempio n. 1
0
        private void SendRequest()
        {
            LogMessage("Sending request to update a leaderboard:");
            UpdateLeaderboardRequest request = new UpdateLeaderboardRequest(11, "best_race_times", UnityEngine.Random.Range(0, 9999));

            request.ToString(logBuilder);
            LogMessage(string.Empty);

            messenger.SendRequest(request);
        }
Esempio n. 2
0
        private void OnUpdateLeaderboardResponse(UpdateLeaderboardRequest request, UpdateLeaderboardResponse response, WebRpcMessageHandle handle)
        {
            LogMessage("Received update leaderboard respone:");
            response.ToString(logBuilder);

            if (!string.IsNullOrWhiteSpace(handle.DebugMessage))
            {
                LogMessage(string.Format("Debug message: {0}", handle.DebugMessage));
            }

            LogMessage(string.Empty);
        }