void Start() { m_Sdk = ImmersalSDK.Instance; m_Mapper = UnityEngine.Object.FindObjectOfType <MapperBase>(); m_CanvasGroup = loginPanel.GetComponent <CanvasGroup>(); m_ToggleMappingMode = loginPanel.GetComponent <ToggleMappingMode>(); Invoke("FillFields", 0.1f); }
void Start() { textMeshProUGUI = GetComponent <TextMeshProUGUI>(); this.mapper = UnityEngine.Object.FindObjectOfType <MapperBase>(); }
void Start() { textMeshProUGUI = GetComponent <TextMeshProUGUI>(); m_Sdk = ImmersalSDK.Instance; mapper = UnityEngine.Object.FindObjectOfType <MapperBase>(); }