void Start()
        {
            m_Sdk    = ImmersalSDK.Instance;
            m_Mapper = UnityEngine.Object.FindObjectOfType <MapperBase>();

            m_CanvasGroup       = loginPanel.GetComponent <CanvasGroup>();
            m_ToggleMappingMode = loginPanel.GetComponent <ToggleMappingMode>();

            Invoke("FillFields", 0.1f);
        }
Esempio n. 2
0
 void Start()
 {
     textMeshProUGUI = GetComponent <TextMeshProUGUI>();
     this.mapper     = UnityEngine.Object.FindObjectOfType <MapperBase>();
 }
 void Start()
 {
     textMeshProUGUI = GetComponent <TextMeshProUGUI>();
     m_Sdk           = ImmersalSDK.Instance;
     mapper          = UnityEngine.Object.FindObjectOfType <MapperBase>();
 }