public static void BattleLeagueAttackHandler() { WindowCapture.CaptureApplication(GlobalVariables.GLOBAL_PROC_NAME); Main.ResetToHome(); OpenObjects.OpenBattleLeague(); AttackBattleLeague(); }
public static void GymAttackHandler() { WindowCapture.CaptureApplication(GlobalVariables.GLOBAL_PROC_NAME); Main.ResetToHome(); OpenObjects.OpenGym(); GymAttack(); }
/* Might Be Wondering why i have a seperate function which "Handles" the * Attack when i could just add the commands to the main function * but the reason is because i can call it to reset / reopen * the Attack Object when something goes wrong. */ public static void SkyPillarAttackHandler() { WindowCapture.CaptureApplication(GlobalVariables.GLOBAL_PROC_NAME); Main.ResetToHome(); OpenObjects.OpenSkyPilar(); AttackSkyPillar(); }