public static void syncDatabase(MessageIn msg) { // It is safe to perform the following updates in a transaction //dal::PerformTransaction transaction(storage.database()); while(msg.getUnreadLength()>0) { int msgType=msg.readInt8(); switch((Sync)msgType) { case Sync.SYNC_CHARACTER_POINTS: { Logger.Write(LogLevel.Debug, "received SYNC_CHARACTER_POINTS"); int charId=msg.readInt32(); int charPoints=msg.readInt32(); int corrPoints=msg.readInt32(); Program.storage.updateCharacterPoints(charId, charPoints, corrPoints); break; } case Sync.SYNC_CHARACTER_ATTRIBUTE: { Logger.Write(LogLevel.Debug, "received SYNC_CHARACTER_ATTRIBUTE"); int charId=msg.readInt32(); int attrId=msg.readInt32(); double @base=msg.readDouble(); double mod=msg.readDouble(); Program.storage.updateAttribute(charId, (uint)attrId, @base, mod); break; } case Sync.SYNC_CHARACTER_SKILL: { Logger.Write(LogLevel.Debug, "received SYNC_CHARACTER_SKILL"); int charId=msg.readInt32(); int skillId=msg.readInt8(); int skillValue=msg.readInt32(); Program.storage.updateExperience(charId, skillId, skillValue); break; } case Sync.SYNC_ONLINE_STATUS: { Logger.Write(LogLevel.Debug, "received SYNC_ONLINE_STATUS"); int charId=msg.readInt32(); bool online=(msg.readInt8()==1); Program.storage.setOnlineStatus(charId, online); break; } } } //transaction.commit(); }
void sendPost(Character c, MessageIn msg) { // send message to account server with id of sending player, // the id of receiving player, the letter receiver and contents, and attachments Logger.Write(LogLevel.Debug, "Sending GCMSG_STORE_POST."); MessageOut outmsg=new MessageOut(Protocol.GCMSG_STORE_POST); outmsg.writeInt32(c.getDatabaseID()); outmsg.writeString(msg.readString()); // name of receiver outmsg.writeString(msg.readString()); // content of letter while(msg.getUnreadLength()>0) // attachments { // write the item id and amount for each attachment outmsg.writeInt32(msg.readInt16()); outmsg.writeInt32(msg.readInt16()); } send(outmsg); }
// internal GameServer getGameServerFromMap(int); //internal void GameServerHandler::dumpStatistics(std::ostream &); /// <summary> /// Processes server messages. /// </summary> /// <param name="computer"></param> /// <param name="message"></param> protected override void processMessage(NetComputer computer, MessageIn message) { MessageOut result=new MessageOut(); GameServer server=(GameServer)(computer); switch(message.getId()) { case Protocol.GAMSG_REGISTER: { Logger.Write(LogLevel.Debug, "GAMSG_REGISTER"); // TODO: check the credentials of the game server server.address=message.readString(); server.port=message.readInt16(); string password=message.readString(); // checks the version of the remote item database with our local copy uint dbversion=(uint)message.readInt32(); Logger.Write(LogLevel.Information, "Game server uses itemsdatabase with version {0}", dbversion); Logger.Write(LogLevel.Debug, "AGMSG_REGISTER_RESPONSE"); MessageOut outmessage=new MessageOut(Protocol.AGMSG_REGISTER_RESPONSE); if(dbversion==Program.storage.getItemDatabaseVersion()) { Logger.Write(LogLevel.Debug, "Item databases between account server and gameserver are in sync"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OK); } else { Logger.Write(LogLevel.Debug, "Item database of game server has a wrong version"); outmessage.writeInt16((int)DataVersion.DATA_VERSION_OUTDATED); } if(password==Configuration.getValue("net_password", "changeMe")) { outmessage.writeInt16((int)Password.PASSWORD_OK); computer.send(outmessage); // transmit global world state variables Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(0); foreach(KeyValuePair<string, string> pair in variables) { outmessage.writeString(pair.Key); outmessage.writeString(pair.Value); } } else { Logger.Write(LogLevel.Information, "The password given by {0}:{1} was bad.", server.address, server.port); outmessage.writeInt16((int)Password.PASSWORD_BAD); computer.disconnect(outmessage); break; } Logger.Write(LogLevel.Information, "Game server {0}:{1} wants to register {2} maps.", server.address, server.port, (message.getUnreadLength()/2)); while(message.getUnreadLength()!=0) { int id=message.readInt16(); Logger.Write(LogLevel.Information, "Registering map {0}.", id); GameServer s=GameServerHandler.getGameServerFromMap(id); if(s!=null) { Logger.Write(LogLevel.Error, "Server Handler: map is already registered by {0}:{1}.", s.address, s.port); } else { MessageOut tmpOutMsg=new MessageOut(Protocol.AGMSG_ACTIVE_MAP); // Map variables tmpOutMsg.writeInt16(id); Dictionary<string, string> variables; variables=Program.storage.getAllWorldStateVars(id); // Map vars number tmpOutMsg.writeInt16(variables.Count); foreach(KeyValuePair<string, string> pair in variables) { tmpOutMsg.writeString(pair.Key); tmpOutMsg.writeString(pair.Value); } // Persistent Floor Items List<FloorItem> items=Program.storage.getFloorItemsFromMap(id); tmpOutMsg.writeInt16(items.Count); //number of floor items // Send each map item: item_id, amount, pos_x, pos_y foreach(FloorItem i in items) { tmpOutMsg.writeInt32(i.getItemId()); tmpOutMsg.writeInt16(i.getItemAmount()); tmpOutMsg.writeInt16(i.getPosX()); tmpOutMsg.writeInt16(i.getPosY()); } computer.send(tmpOutMsg); //MapStatistics m=server.maps[(ushort)id]; //Auskommentiert da nicht klar ist wo dieser Wert gesetzt wird //m.nbThings=0; //m.nbMonsters=0; } } } break; case Protocol.GAMSG_PLAYER_DATA: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_DATA"); int id=message.readInt32(); try { Character ptr=Program.storage.getCharacter(id, null); CharacterData.deserializeCharacterData(ptr, message); if(!Program.storage.updateCharacter(ptr)) { Logger.Write(LogLevel.Error, "Failed to update character {0}.", id); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_SYNC: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_SYNC"); GameServerHandler.syncDatabase(message); } break; case Protocol.GAMSG_REDIRECT: { Logger.Write(LogLevel.Debug, "GAMSG_REDIRECT"); int id=message.readInt32(); //string magic_token(utils::getMagicToken()); string magic_token=Various.GetUniqueID(); try { Character ptr=Program.storage.getCharacter(id, null); int mapId=ptr.getMapId(); try { GameServer s=GameServerHandler.getGameServerFromMap(mapId); GameServerHandler.registerGameClient(s, magic_token, ptr); result.writeInt16((int)Protocol.AGMSG_REDIRECT_RESPONSE); result.writeInt32(id); result.writeString(magic_token); result.writeString(s.address); result.writeInt16(s.port); } catch { Logger.Write(LogLevel.Error, "Server Change: No game server for map {0}.", mapId); } } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_PLAYER_RECONNECT: { Logger.Write(LogLevel.Debug, "GAMSG_PLAYER_RECONNECT"); int id=message.readInt32(); string magic_token=message.readString(); //string magic_token=message.readString(ManaServ.MAGIC_TOKEN_LENGTH); try { Character ptr=Program.storage.getCharacter(id, null); int accountID=ptr.getAccountID(); AccountClientHandler.prepareReconnect(magic_token, accountID); } catch { Logger.Write(LogLevel.Error, "Received data for non-existing character {0}.", id); } } break; case Protocol.GAMSG_GET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=Program.storage.getQuestVar(id, name); result.writeInt16((Int16)Protocol.AGMSG_GET_VAR_CHR_RESPONSE); result.writeInt32(id); result.writeString(name); result.writeString(value); } break; case Protocol.GAMSG_SET_VAR_CHR: { int id=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setQuestVar(id, name, value); } break; case Protocol.GAMSG_SET_VAR_WORLD: { string name=message.readString(); string value=message.readString(); // save the new value to the database Program.storage.setWorldStateVar(name, value); // relay the new value to all gameservers foreach(NetComputer client in clients) { MessageOut varUpdateMessage=new MessageOut(Protocol.AGMSG_SET_VAR_WORLD); varUpdateMessage.writeString(name); varUpdateMessage.writeString(value); client.send(varUpdateMessage); } } break; case Protocol.GAMSG_SET_VAR_MAP: { int mapid=message.readInt32(); string name=message.readString(); string value=message.readString(); Program.storage.setWorldStateVar(name, mapid, value); } break; case Protocol.GAMSG_BAN_PLAYER: { int id=message.readInt32(); int duration=message.readInt32(); Program.storage.banCharacter(id, duration); } break; case Protocol.GAMSG_CHANGE_PLAYER_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); Program.storage.setPlayerLevel(id, level); } break; case Protocol.GAMSG_CHANGE_ACCOUNT_LEVEL: { int id=message.readInt32(); int level=message.readInt16(); // get the character so we can get the account id Character c=Program.storage.getCharacter(id, null); if(c!=null) { Program.storage.setAccountLevel(c.getAccountID(), level); } } break; case Protocol.GAMSG_STATISTICS: { //while (message.getUnreadLength()!=0) //{ // int mapId = message.readInt16(); // ServerStatistics::iterator i = server.maps.find(mapId); // if (i == server.maps.end()) // { // Logger.Add(LogLevel.Error, "Server {0}:{1} should not be sending statistics for map {2}.", server.address, server.port, mapId); // // Skip remaining data. // break; // } // MapStatistics m = i.second; // m.nbThings =(ushort) message.readInt16(); // m.nbMonsters=(ushort)message.readInt16(); // int nb = message.readInt16(); // m.players.resize(nb); // for (int j = 0; j < nb; ++j) // { // m.players[j] = message.readInt32(); // } //} } break; case Protocol.GCMSG_REQUEST_POST: { // Retrieve the post for user Logger.Write(LogLevel.Debug, "GCMSG_REQUEST_POST"); result.writeInt16((int)Protocol.CGMSG_POST_RESPONSE); // get the character id int characterId=message.readInt32(); // send the character id of sender result.writeInt32(characterId); // get the character based on the id Character ptr=Program.storage.getCharacter(characterId, null); if(ptr!=null) { // Invalid character Logger.Write(LogLevel.Error, "Error finding character id for post"); break; } // get the post for that character Post post=Program.postalManager.getPost(ptr); // send the post if valid if(post!=null) { for(int i=0; i<post.getNumberOfLetters(); ++i) { // get each letter, send the sender's name, // the contents and any attachments Letter letter=post.getLetter(i); result.writeString(letter.getSender().getName()); result.writeString(letter.getContents()); List<InventoryItem> items=letter.getAttachments(); for(uint j=0; j<items.Count; ++j) { result.writeInt16((int)items[(int)j].itemId); result.writeInt16((int)items[(int)j].amount); } } // clean up Program.postalManager.clearPost(ptr); } } break; case Protocol.GCMSG_STORE_POST: { //// Store the letter for the user //Logger.Add(LogLevel.Debug, "GCMSG_STORE_POST"); //result.writeInt16((int)Protocol.CGMSG_STORE_POST_RESPONSE); //// get the sender and receiver //int senderId = message.readInt32(); //string receiverName = message.readString(); //// for sending it back //result.writeInt32(senderId); //// get their characters //Character sender = Program.storage.getCharacter(senderId, null); //Character receiver=Program.storage.getCharacter(receiverName); //if (sender!=null || receiver!=null) //{ // // Invalid character // Logger.Add(LogLevel.Error, "Error finding character id for post"); // result.writeInt8(ManaServ.ERRMSG_INVALID_ARGUMENT); // break; //} //// get the letter contents //string contents = message.readString(); //List<Pair<int>> items; //while (message.getUnreadLength()!=0) //{ // items.Add(new Pair<int>(message.readInt16(), message.readInt16())); //} //// save the letter //Logger.Add(LogLevel.Debug, "Creating letter"); //Letter letter = new Letter(0, sender, receiver); //letter.addText(contents); //for (uint i = 0; i < items.Count; ++i) //{ // InventoryItem item; // item.itemId = items[i].first; // item.amount = items[i].second; // letter.addAttachment(item); //} //Program.postalManager.addLetter(letter); //result.writeInt8(ManaServ.ERRMSG_OK); } break; case Protocol.GAMSG_TRANSACTION: { Logger.Write(LogLevel.Debug, "TRANSACTION"); int id=message.readInt32(); int action=message.readInt32(); string messageS=message.readString(); Transaction trans=new Transaction(); trans.mCharacterId=(uint)id; trans.mAction=(uint)action; trans.mMessage=messageS; Program.storage.addTransaction(trans); } break; case Protocol.GCMSG_PARTY_INVITE: Program.chatHandler.handlePartyInvite(message); break; case Protocol.GAMSG_CREATE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver create item {0} on map {1} ", itemId, mapId); Program.storage.addFloorItem(mapId, itemId, amount, posX, posY); } break; case Protocol.GAMSG_REMOVE_ITEM_ON_MAP: { int mapId=message.readInt32(); int itemId=message.readInt32(); int amount=message.readInt16(); int posX=message.readInt16(); int posY=message.readInt16(); Logger.Write(LogLevel.Debug, "Gameserver removed item {0} from map {1}", itemId, mapId); Program.storage.removeFloorItem(mapId, itemId, amount, posX, posY); } break; default: { Logger.Write(LogLevel.Warning, "ServerHandler::processMessage, Invalid message type: {0}", message.getId()); result.writeInt16((int)Protocol.XXMSG_INVALID); break; } } // return result if(result.getLength()>0) { computer.send(result); } }
protected override void processMessage(MessageIn msg) { switch(msg.getId()) { case Protocol.AGMSG_REGISTER_RESPONSE: { if(msg.readInt16()!=(short)DataVersion.DATA_VERSION_OK) { Logger.Write(LogLevel.Error, "Item database is outdated! Please update to prevent inconsistencies"); stop(); //Disconnect gracefully from account server. //Stop gameserver to prevent inconsistencies. System.Environment.Exit((int)ExitValue.EXIT_DB_EXCEPTION); } else { Logger.Write(LogLevel.Debug, "Local item database is in sync with account server."); } if(msg.readInt16()!=(short)Password.PASSWORD_OK) { Logger.Write(LogLevel.Error, "This game server sent a invalid password"); stop(); System.Environment.Exit((int)ExitValue.EXIT_BAD_CONFIG_PARAMETER); } //read world state variables while(msg.getUnreadLength()>0) { string key=msg.readString(); string @value=msg.readString(); if(key!=""&&@value!="") { GameState.setVariableFromDbserver(key, @value); } } } break; case Protocol.AGMSG_PLAYER_ENTER: { string token=msg.readString(); Character ptr=new Character(msg); Program.gameHandler.addPendingCharacter(token, ptr); } break; case Protocol.AGMSG_ACTIVE_MAP: { int mapId=msg.readInt16(); if(MapManager.activateMap(mapId)) { // Set map variables MapComposite m=MapManager.getMap(mapId); int mapVarsNumber=msg.readInt16(); for(int i = 0;i < mapVarsNumber;++i) { string key=msg.readString(); string @value=msg.readString(); if(key!=""&&@value!="") { m.setVariableFromDbserver(key, @value); } } //Recreate potential persistent floor items Logger.Write(LogLevel.Debug, "Recreate persistant items on map {0}", mapId); int floorItemsNumber=msg.readInt16(); for(int i = 0;i < floorItemsNumber;i += 4) { int itemId=msg.readInt32(); int amount=msg.readInt16(); int posX=msg.readInt16(); int posY=msg.readInt16(); ItemClass ic=Program.itemManager.getItem(itemId); if(ic!=null) { Item item=new Item(ic, amount); item.setMap(m); Point dst=new Point(posX, posY); item.setPosition(dst); if(!GameState.insertOrDelete((Thing)item)) { // The map is full. Logger.Write(LogLevel.Debug, "Couldn't add floor item(s) {0} into map {1}", itemId, mapId); return; } } } } break; } case Protocol.AGMSG_SET_VAR_WORLD: { string key=msg.readString(); string @value=msg.readString(); GameState.setVariableFromDbserver(key, value); Logger.Write(LogLevel.Debug, "Global variable \"{0}\" has changed to \"{1}\"", key, @value); } break; case Protocol.AGMSG_REDIRECT_RESPONSE: { int id=msg.readInt32(); string token=msg.readString(); string address=msg.readString(); int port=msg.readInt16(); Program.gameHandler.completeServerChange(id, token, address, port); } break; case Protocol.AGMSG_GET_VAR_CHR_RESPONSE: { int id=msg.readInt32(); string name=msg.readString(); string @value=msg.readString(); Quest.recoveredQuestVar(id, name, @value); } break; case Protocol.CGMSG_CHANGED_PARTY: { // Character DB id int charid=msg.readInt32(); // Party id, 0 for none int partyid=msg.readInt32(); Program.gameHandler.updateCharacter(charid, partyid); } break; case Protocol.CGMSG_POST_RESPONSE: { // get the character Character character=Program.postMan.getCharacter(msg.readInt32()); // check character is still valid if(character==null) { break; } string sender=msg.readString(); string letter=msg.readString(); Program.postMan.gotPost(character, sender, letter); } break; case Protocol.CGMSG_STORE_POST_RESPONSE: { // get character Character character=Program.postMan.getCharacter(msg.readInt32()); // check character is valid if(character==null) { break; } //TODO: Get NPC to tell character if the sending of post //was successful or not } break; default: { Logger.Write(LogLevel.Warning, "Invalid message type"); break; } } }
// /** Sets the value of a base attribute of the character. */ // void setAttribute(unsigned int id, double value) // { mAttributes[id].base = value; } // // void setModAttribute(unsigned int id, double value) // { mAttributes[id].modified = value; } public void deserializeCharacterData(MessageIn msg) { // general character properties setAccountLevel(msg.readInt8()); setGender((BeingGender)msg.readInt8()); setHairStyle(msg.readInt8()); setHairColor(msg.readInt8()); setLevel(msg.readInt16()); setCharacterPoints(msg.readInt16()); setCorrectionPoints(msg.readInt16()); // character attributes uint attrSize=(uint)msg.readInt16(); for(uint i = 0;i < attrSize;++i) { uint id=(uint)msg.readInt16(); double @base=msg.readDouble(), mod=msg.readDouble(); setAttribute(id, @base); setModAttribute(id, mod); } // character skills int skillSize=msg.readInt16(); for(int i = 0;i < skillSize;++i) { int skill=msg.readInt16(); int level=msg.readInt32(); setExperience(skill, level); } // status effects currently affecting the character int statusSize=msg.readInt16(); for(int i = 0;i < statusSize;i++) { int status=msg.readInt16(); int time=msg.readInt16(); applyStatusEffect(status, time); } // location setMapId(msg.readInt16()); Point temporaryPoint=new Point(); temporaryPoint.x=msg.readInt16(); temporaryPoint.y=msg.readInt16(); setPosition(temporaryPoint); // kill count int killSize=msg.readInt16(); for(int i = 0;i < killSize;i++) { int monsterId=msg.readInt16(); int kills=msg.readInt32(); setKillCount(monsterId, kills); } // character specials int specialSize=msg.readInt16(); clearSpecials(); for(int i = 0;i < specialSize;i++) { giveSpecial(msg.readInt32()); } Possessions poss=getPossessions(); Dictionary< uint, EquipmentItem > equipData=new Dictionary<uint, EquipmentItem>(); int equipSlotsSize=msg.readInt16(); uint eqSlot; EquipmentItem equipItem=new EquipmentItem(); for(int j = 0;j < equipSlotsSize;++j) { eqSlot=(uint)msg.readInt16(); equipItem.itemId=(uint)msg.readInt16(); equipItem.itemInstance=(uint)msg.readInt16(); equipData.Add(eqSlot, equipItem); } poss.setEquipment(equipData); // Loads inventory - must be last because size isn't transmitted Dictionary<uint, InventoryItem > inventoryData=new Dictionary<uint, InventoryItem>(); while(msg.getUnreadLength()>0) { InventoryItem i=new InventoryItem(); int slotId=msg.readInt16(); i.itemId=(uint)msg.readInt16(); i.amount=(uint)msg.readInt16(); inventoryData.Add((uint)slotId, i); } poss.setInventory(inventoryData); }