public override void OnInspectorGUI() { ICECreatureTurret _target = DrawEntityHeader <ICECreatureTurret>(); DrawTurretContent(_target); DrawFooter(_target); }
public virtual void DrawTurretContent(ICECreatureTurret _target) { if (_target == null) { return; } CreatureObjectEditor.DrawTurretObject(_target.Turret, m_HeaderType, Info.TURRET); DrawRangedWeaponContent(_target); }