public override void OnInspectorGUI()
        {
            ICECreatureTurret _target = DrawEntityHeader <ICECreatureTurret>();

            DrawTurretContent(_target);
            DrawFooter(_target);
        }
        public virtual void DrawTurretContent(ICECreatureTurret _target)
        {
            if (_target == null)
            {
                return;
            }
            CreatureObjectEditor.DrawTurretObject(_target.Turret, m_HeaderType, Info.TURRET);


            DrawRangedWeaponContent(_target);
        }