// Constructeur private Manor() { floor = new Floor(GRID_SIZE); schmutzfabrik = new Schmutzfabrik(probmatrixGenerator()); juwelfabrik = new Juwelfabrik(probmatrixGenerator()); aspirateur = new Aspirateur(); aspXY = floor.getAspXY(); }
private Manor() { floor = new Floor(GRID_SIZE); schmutzfabrik = new Schmutzfabrik(probmatrixGenerator()); juwelfabrik = new Juwelfabrik(probmatrixGenerator()); aspirateur = new Aspirateur(); events = new List <string>(); events.Add("nothing"); events.Add("nothing"); events.Add("nothing"); events.Add("nothing"); }