public SlotSetChkResult_Ship IsValidSlotSet(int ship_rid) { Mem_ship value = null; if (!Comm_UserDatas.Instance.User_ship.TryGetValue(ship_rid, out value)) { return(SlotSetChkResult_Ship.Invalid); } if (value.IsBlingShip()) { return(SlotSetChkResult_Ship.BlingShip); } Mem_deck mem_deck = Comm_UserDatas.Instance.User_deck.Values.FirstOrDefault((Mem_deck x) => (x.Ship.Find(ship_rid) != -1) ? true : false); if (mem_deck != null) { if (mem_deck.MissionState != 0) { return(SlotSetChkResult_Ship.Mission); } if (mem_deck.IsActionEnd) { return(SlotSetChkResult_Ship.ActionEndDeck); } } if (Comm_UserDatas.Instance.User_ndock.Values.Any((Mem_ndock x) => x.Ship_id == ship_rid)) { return(SlotSetChkResult_Ship.Repair); } return(SlotSetChkResult_Ship.Ok); }
public Api_req_Kaisou.SlotSetChkResult_Ship IsValidSlotSet(int ship_rid) { Mem_ship mem_ship = null; if (!Comm_UserDatas.Instance.User_ship.TryGetValue(ship_rid, ref mem_ship)) { return(Api_req_Kaisou.SlotSetChkResult_Ship.Invalid); } if (mem_ship.IsBlingShip()) { return(Api_req_Kaisou.SlotSetChkResult_Ship.BlingShip); } Mem_deck mem_deck = Enumerable.FirstOrDefault <Mem_deck>(Comm_UserDatas.Instance.User_deck.get_Values(), (Mem_deck x) => x.Ship.Find(ship_rid) != -1); if (mem_deck != null) { if (mem_deck.MissionState != MissionStates.NONE) { return(Api_req_Kaisou.SlotSetChkResult_Ship.Mission); } if (mem_deck.IsActionEnd) { return(Api_req_Kaisou.SlotSetChkResult_Ship.ActionEndDeck); } } if (Enumerable.Any <Mem_ndock>(Comm_UserDatas.Instance.User_ndock.get_Values(), (Mem_ndock x) => x.Ship_id == ship_rid)) { return(Api_req_Kaisou.SlotSetChkResult_Ship.Repair); } return(Api_req_Kaisou.SlotSetChkResult_Ship.Ok); }
public Api_Result <int> Stop(int deck_rid) { Api_Result <int> api_Result = new Api_Result <int>(); Mem_deck mem_deck = Comm_UserDatas.Instance.User_deck.get_Item(deck_rid); Mst_mission2 mst_mission = Mst_DataManager.Instance.Mst_mission.get_Item(mem_deck.Mission_id); int num = mst_mission.Time - (mem_deck.StartTime - mem_deck.CompleteTime); double num2 = Math.Ceiling((double)(mst_mission.Time + num) / 2.0); int total_turn = Comm_UserDatas.Instance.User_turn.Total_turn; int num3 = ((double)(total_turn - mem_deck.StartTime) >= num2) ? 2 : 1; double num4; if (num3 == 1) { num4 = (double)(total_turn - mem_deck.StartTime); } else { num4 = (double)(mem_deck.CompleteTime - total_turn); } num4 = Math.Ceiling(num4 / 3.0); int newEndTime = (int)((double)total_turn + num4); mem_deck.MissionStop(newEndTime); api_Result.data = mem_deck.StartTime - mem_deck.CompleteTime; return(api_Result); }
public void SelectSupportDeck(List <Mem_deck> targetDeck, bool isForwardDeck) { MissionType searchKey2; if (Mst_DataManager.Instance.Mst_mapenemy.get_Item(this._e_Data.Enemy_id).Boss != 0) { searchKey2 = MissionType.SupportBoss; } else { searchKey2 = MissionType.SupportForward; } this.supportType = searchKey2; if (targetDeck == null || targetDeck.get_Count() == 0) { return; } IOrderedEnumerable <Mem_deck> orderedEnumerable = Enumerable.OrderByDescending <Mem_deck, int>(targetDeck, (Mem_deck x) => x.Mission_id); MissionType searchKey = searchKey2; this.supportDeck = Enumerable.FirstOrDefault <Mem_deck>(Enumerable.Select(Enumerable.Where(Enumerable.Select(orderedEnumerable, (Mem_deck deck) => new { deck = deck, mst_misson = Mst_DataManager.Instance.Mst_mission.get_Item(deck.Mission_id) }), <> __TranspIdent14 => < > __TranspIdent14.mst_misson.Mission_type == searchKey), <> __TranspIdent14 => < > __TranspIdent14.deck)); }
public void __UpdateDeck__(Api_get_Member api_get_mem) { Api_Result <Dictionary <int, Mem_deck> > api_Result = api_get_mem.Deck(); if (api_Result.state == Api_Result_State.Success) { using (Dictionary <int, Mem_deck> .KeyCollection.Enumerator enumerator = api_Result.data.get_Keys().GetEnumerator()) { while (enumerator.MoveNext()) { int current = enumerator.get_Current(); Mem_deck mem_deck = api_Result.data.get_Item(current); DeckModel deckModel; if (this._decks.TryGetValue(current, ref deckModel)) { deckModel.__Update__(mem_deck, this._ships); } else { this._decks.set_Item(current, new DeckModel(mem_deck, this._ships)); } } } } }
public BattleBaseData(Mem_deck deck) { List <Mem_ship> memShip = deck.Ship.getMemShip(); this.ShipData = new List <Mem_ship>(); this.SlotData = new List <List <Mst_slotitem> >(); this.StartHp = new List <int>(); this.SlotLevel = new List <List <int> >(); this.SlotExperience = new Dictionary <int, int[]>(); memShip.ForEach(delegate(Mem_ship x) { this.SlotData.Add(x.GetMstSlotItems()); List <int> list = null; this.setSlotLevel(x.Slot, false, out list, ref this.SlotExperience); this.SlotLevel.Add(list); Mst_ship mst_data = Mst_DataManager.Instance.Mst_ship.get_Item(x.Ship_id); Mem_shipBase baseData = new Mem_shipBase(x); Mem_ship mem_ship = new Mem_ship(); mem_ship.Set_ShipParamPracticeShip(baseData, mst_data); this.ShipData.Add(mem_ship); this.StartHp.Add(mem_ship.Nowhp); }); this.Enemy_Name = deck.Name; this.haveBattleCommand = false; }
public Api_Result <Mem_deck> Start(int deck_rid, int mission_id, int tankerNum) { Api_Result <Mem_deck> api_Result = new Api_Result <Mem_deck>(); Mst_mission2 value = null; if (mission_id > 0) { if (!Mst_DataManager.Instance.Mst_mission.TryGetValue(mission_id, out value)) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } } else { List <Mst_mission2> supportResistedData = Mst_DataManager.Instance.GetSupportResistedData(Comm_UserDatas.Instance.User_deck[deck_rid].Area_id); value = ((mission_id != -1) ? supportResistedData[1] : supportResistedData[0]); } Mem_deck value2 = null; if (!Comm_UserDatas.Instance.User_deck.TryGetValue(deck_rid, out value2)) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (mission_id > 0 && !Comm_UserDatas.Instance.User_missioncomp.ContainsKey(mission_id)) { Mem_missioncomp mem_missioncomp = new Mem_missioncomp(mission_id, value.Maparea_id, MissionClearKinds.NOTCLEAR); mem_missioncomp.Insert(); } if (!value2.MissionStart(value)) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (tankerNum > 0) { IEnumerable <Mem_tanker> enumerable = Mem_tanker.GetFreeTanker(Comm_UserDatas.Instance.User_tanker).Take(tankerNum); List <Mem_tanker> list = new List <Mem_tanker>(); foreach (Mem_tanker item in enumerable) { if (!item.MissionStart(value.Maparea_id, deck_rid)) { list.ForEach(delegate(Mem_tanker x) { x.MissionTerm(); }); api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } list.Add(item); } } api_Result.data = value2; QuestMission questMission = new QuestMission(value.Id, value2, MissionResultKinds.FAILE); questMission.ExecuteCheck(); return(api_Result); }
public QuestMission(int mstId, Mem_deck deck, MissionResultKinds resultKind) { this.checkData = base.getCheckDatas(4); this.missionId = mstId; this.missionDeck = deck; this.missionResult = resultKind; Dictionary <int, HashSet <int> > dictionary = new Dictionary <int, HashSet <int> >(); Dictionary <int, HashSet <int> > arg_66_0 = dictionary; int arg_66_1 = 43; HashSet <int> hashSet = new HashSet <int>(); hashSet.Add(10); hashSet.Add(11); hashSet.Add(12); hashSet.Add(51); hashSet.Add(52); arg_66_0.Add(arg_66_1, hashSet); Dictionary <int, HashSet <int> > arg_7E_0 = dictionary; int arg_7E_1 = 45; hashSet = new HashSet <int>(); hashSet.Add(60); arg_7E_0.Add(arg_7E_1, hashSet); Dictionary <int, HashSet <int> > arg_96_0 = dictionary; int arg_96_1 = 46; hashSet = new HashSet <int>(); hashSet.Add(67); arg_96_0.Add(arg_96_1, hashSet); Dictionary <int, HashSet <int> > arg_AE_0 = dictionary; int arg_AE_1 = 47; hashSet = new HashSet <int>(); hashSet.Add(45); arg_AE_0.Add(arg_AE_1, hashSet); Dictionary <int, HashSet <int> > arg_C6_0 = dictionary; int arg_C6_1 = 48; hashSet = new HashSet <int>(); hashSet.Add(46); arg_C6_0.Add(arg_C6_1, hashSet); Dictionary <int, HashSet <int> > arg_DE_0 = dictionary; int arg_DE_1 = 49; hashSet = new HashSet <int>(); hashSet.Add(52); arg_DE_0.Add(arg_DE_1, hashSet); Dictionary <int, HashSet <int> > arg_110_0 = dictionary; int arg_110_1 = 50; hashSet = new HashSet <int>(); hashSet.Add(3); hashSet.Add(9); hashSet.Add(13); hashSet.Add(20); arg_110_0.Add(arg_110_1, hashSet); this.commonCounterEnableMission = dictionary; }
public void Add_Deck(int rid) { if (rid <= 8 && !User_deck.ContainsKey(rid)) { Mem_deck value = new Mem_deck(rid); User_deck.Add(rid, value); Mem_room value2 = new Mem_room(rid); User_room.Add(rid, value2); } }
private TurnWorkResult ExecTurnStartWork() { IEnumerable <int> enumerable = Enumerable.Select <Mem_ndock, int>(Enumerable.Where <Mem_ndock>(Comm_UserDatas.Instance.User_ndock.get_Values(), (Mem_ndock ndock) => !ndock.IsRecoverEndTime() && ndock.State == NdockStates.RESTORE), (Mem_ndock ndock) => ndock.Ship_id); HashSet <int> hashSet = new HashSet <int>(enumerable); IEnumerable <int> enumerable2 = Enumerable.Select <Mem_deck, int>(Comm_UserDatas.Instance.User_deck.get_Values(), (Mem_deck x) => x.Ship[0]); HashSet <int> hashSet2 = new HashSet <int>(enumerable2); using (Dictionary <int, Mem_ship> .ValueCollection.Enumerator enumerator = Comm_UserDatas.Instance.User_ship.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { Mem_ship current = enumerator.get_Current(); current.AddTurnRecoveryCond(this, 10); bool flag = current.SumLovToTurnStart(hashSet.Contains(current.Rid), hashSet2.Contains(current.Rid)); } } TurnWorkResult turnWorkResult = new TurnWorkResult(); turnWorkResult.ChangeState = TurnState.CONTINOUS; turnWorkResult.TransportMaterial = new Dictionary <enumMaterialCategory, int>(); Dictionary <enumMaterialCategory, int> dictionary = new Dictionary <enumMaterialCategory, int>(); using (IEnumerator enumerator2 = Enum.GetValues(typeof(enumMaterialCategory)).GetEnumerator()) { while (enumerator2.MoveNext()) { object current2 = enumerator2.get_Current(); turnWorkResult.TransportMaterial.Add((enumMaterialCategory)((int)current2), 0); dictionary.Add((enumMaterialCategory)((int)current2), 0); } } this.TakeMaterial(ref turnWorkResult.TransportMaterial, ref dictionary); this.setSummaryMaterialInfo(dictionary, out turnWorkResult.BonusMaterialMonthly, out turnWorkResult.BonusMaterialWeekly); using (Dictionary <int, Mem_deck> .ValueCollection.Enumerator enumerator3 = Comm_UserDatas.Instance.User_deck.get_Values().GetEnumerator()) { while (enumerator3.MoveNext()) { Mem_deck current3 = enumerator3.get_Current(); if (current3.MissionState == MissionStates.NONE) { this.repairShipAutoRecovery(current3.Ship); } } } this.getInstance.Deck_Port(); turnWorkResult.MissionEndDecks = Enumerable.ToList <Mem_deck>(Enumerable.Where <Mem_deck>(Comm_UserDatas.Instance.User_deck.get_Values(), (Mem_deck x) => x.MissionState == MissionStates.END || (x.MissionState == MissionStates.STOP && x.CompleteTime == 0))); this.ExecBling_Ship(out turnWorkResult.BlingEndShip); this.ExecBling_EscortDeck(out turnWorkResult.BlingEndEscortDeck); this.ExecBling_Tanker(out turnWorkResult.BlingEndTanker); this.setTurnRewardItem(out turnWorkResult.SpecialItem); this.updateRewardItem(turnWorkResult.SpecialItem); return(turnWorkResult); }
public Exec_MissionResult(Mem_deck deck, Dictionary <int, int> mst_level, Dictionary <int, int> mst_userlevel) { this.daihatuNum = 0; this.drumNum = 0; this.drumShipNum = 0; this.mem_deck = deck; this.mst_level = mst_level; this.mst_userlevel = mst_userlevel; this.mem_ships = deck.Ship.getMemShip(); this.mst_mission = Mst_DataManager.Instance.Mst_mission.get_Item(deck.Mission_id); this.missionTanker = Enumerable.ToList <Mem_tanker>(Enumerable.Where <Mem_tanker>(Comm_UserDatas.Instance.User_tanker.get_Values(), (Mem_tanker x) => x.Mission_deck_rid == deck.Rid)); this.randInstance = new Random(); }
protected override void init() { this.practiceFlag = true; Mem_deck mem_deck = Comm_UserDatas.Instance.User_deck.get_Item(this.deckRid); mem_deck.ActionEnd(); this.userData = this.getUserData(mem_deck); this.enemyData = new BattleBaseData(Comm_UserDatas.Instance.User_deck.get_Item(this.deckRidEnemy)); base.setBattleSubInfo(this.userData, out this.userSubInfo); base.setBattleSubInfo(this.enemyData, out this.enemySubInfo); this.battleKinds = ExecBattleKinds.None; this.battleCommandParams = new BattleCommandParams(this.userData); }
public void Add_Deck(int rid) { if (rid > 8 || this.User_deck.ContainsKey(rid)) { return; } Mem_deck mem_deck = new Mem_deck(rid); this.User_deck.Add(rid, mem_deck); Mem_room mem_room = new Mem_room(rid); this.User_room.Add(rid, mem_room); }
protected override void init() { practiceFlag = true; Mem_deck mem_deck = Comm_UserDatas.Instance.User_deck[deckRid]; mem_deck.ActionEnd(); userData = getUserData(mem_deck); enemyData = new BattleBaseData(Comm_UserDatas.Instance.User_deck[deckRidEnemy]); setBattleSubInfo(userData, out userSubInfo); setBattleSubInfo(enemyData, out enemySubInfo); battleKinds = ExecBattleKinds.None; battleCommandParams = new BattleCommandParams(userData); }
public Api_Result <Hashtable> Update_DeckName(int deck_id, string name) { Api_Result <Hashtable> api_Result = new Api_Result <Hashtable>(); api_Result.data = null; Mem_deck mem_deck = null; if (!Comm_UserDatas.Instance.User_deck.TryGetValue(deck_id, ref mem_deck)) { api_Result.state = Api_Result_State.Parameter_Error; } mem_deck.SetDeckName(name); return(api_Result); }
public Exec_MissionResult(Mem_deck deck, Dictionary <int, int> mst_level, Dictionary <int, int> mst_userlevel) { daihatuNum = 0; drumNum = 0; drumShipNum = 0; mem_deck = deck; this.mst_level = mst_level; this.mst_userlevel = mst_userlevel; mem_ships = deck.Ship.getMemShip(); mst_mission = Mst_DataManager.Instance.Mst_mission[deck.Mission_id]; missionTanker = (from x in Comm_UserDatas.Instance.User_tanker.Values where x.Mission_deck_rid == deck.Rid select x).ToList(); randInstance = new Random(); }
public void UpdateDeckShipLocale() { this.Temp_deckship.Clear(); using (Dictionary <int, Mem_deck> .ValueCollection.Enumerator enumerator = Comm_UserDatas.Instance.User_deck.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { Mem_deck current = enumerator.get_Current(); for (int i = 0; i < current.Ship.Count(); i++) { this.Temp_deckship.Add(current.Ship[i]); } } } }
public Api_Result <Mem_deck> MoveArea(int rid, int move_id) { Api_Result <Mem_deck> api_Result = new Api_Result <Mem_deck>(); Mem_deck value = null; if (!Comm_UserDatas.Instance.User_deck.TryGetValue(rid, out value)) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } value.MoveArea(move_id); value.ActionEnd(); api_Result.t_state = TurnState.OWN_END; return(api_Result); }
public void SelectSupportDeck(List <Mem_deck> targetDeck, bool isForwardDeck) { MissionType missionType = supportType = ((Mst_DataManager.Instance.Mst_mapenemy[_e_Data.Enemy_id].Boss == 0) ? MissionType.SupportForward : MissionType.SupportBoss); if (targetDeck != null && targetDeck.Count != 0) { IOrderedEnumerable <Mem_deck> source = from x in targetDeck orderby x.Mission_id descending select x; MissionType searchKey = missionType; supportDeck = (from deck in source let mst_misson = Mst_DataManager.Instance.Mst_mission[deck.Mission_id] where mst_misson.Mission_type == searchKey select deck).FirstOrDefault(); } }
private BattleBaseData getUserData(Mem_deck deck) { List <Mem_ship> memShip = deck.Ship.getMemShip(); List <List <Mst_slotitem> > list = new List <List <Mst_slotitem> >(); List <int> list2 = new List <int>(); foreach (Mem_ship item in memShip) { list2.Add(item.Stype); IEnumerable <Mst_slotitem> source = from mem_id in item.Slot where Comm_UserDatas.Instance.User_slot.ContainsKey(mem_id) select Mst_DataManager.Instance.Mst_Slotitem[Comm_UserDatas.Instance.User_slot[mem_id].Slotitem_id]; list.Add(source.ToList()); } return(new BattleBaseData(deck, memShip, list2, list)); }
public bool PrackticeDeckCheck(DeckPracticeType type, int deck_rid) { Mem_deck value = null; if (!Comm_UserDatas.Instance.User_deck.TryGetValue(deck_rid, out value)) { return(false); } List <Mem_ship> memShip = value.Ship.getMemShip(); if (memShip.Count < 0) { return(false); } Dictionary <int, Mst_ship> mst_shipDict = Mst_DataManager.Instance.Mst_ship; switch (type) { case DeckPracticeType.Normal: return(true); case DeckPracticeType.Hou: { HashSet <int> disableItem = submarineGroup; return(memShip.Any((Mem_ship x) => !disableItem.Contains(x.Stype))); } case DeckPracticeType.Rai: return(memShip.Any((Mem_ship x) => mst_shipDict[x.Ship_id].Raig > 0)); case DeckPracticeType.Taisen: return(memShip.Any((Mem_ship x) => mst_shipDict[x.Ship_id].Tais > 0)); case DeckPracticeType.Kouku: { HashSet <int> enableItem = motherBGroup; return(memShip.Any((Mem_ship x) => enableItem.Contains(x.Stype))); } case DeckPracticeType.Sougou: return((memShip.Count >= 6) ? true : false); default: return(false); } }
public Api_Result <int> Stop(int deck_rid) { Api_Result <int> api_Result = new Api_Result <int>(); Mem_deck mem_deck = Comm_UserDatas.Instance.User_deck[deck_rid]; Mst_mission2 mst_mission = Mst_DataManager.Instance.Mst_mission[mem_deck.Mission_id]; int num = mst_mission.Time - (mem_deck.StartTime - mem_deck.CompleteTime); double num2 = Math.Ceiling((double)(mst_mission.Time + num) / 2.0); int total_turn = Comm_UserDatas.Instance.User_turn.Total_turn; int num3 = ((double)(total_turn - mem_deck.StartTime) < num2) ? 1 : 2; double num4 = (num3 != 1) ? ((double)(mem_deck.CompleteTime - total_turn)) : ((double)(total_turn - mem_deck.StartTime)); num4 = Math.Ceiling(num4 / 3.0); int newEndTime = (int)((double)total_turn + num4); mem_deck.MissionStop(newEndTime); api_Result.data = mem_deck.StartTime - mem_deck.CompleteTime; return(api_Result); }
public Api_Result <Dictionary <int, Mem_deck> > Deck_Port() { Api_Result <Dictionary <int, Mem_deck> > api_Result = this.Deck(); if (api_Result.data == null) { return(api_Result); } using (Dictionary <int, Mem_deck> .ValueCollection.Enumerator enumerator = api_Result.data.get_Values().GetEnumerator()) { while (enumerator.MoveNext()) { Mem_deck current = enumerator.get_Current(); current.MissionEnd(); } } return(api_Result); }
private BattleBaseData getUserData(Mem_deck deck) { List <Mem_ship> memShip = deck.Ship.getMemShip(); List <List <Mst_slotitem> > list = new List <List <Mst_slotitem> >(); List <int> list2 = new List <int>(); using (List <Mem_ship> .Enumerator enumerator = memShip.GetEnumerator()) { while (enumerator.MoveNext()) { Mem_ship current = enumerator.get_Current(); list2.Add(current.Stype); IEnumerable <Mst_slotitem> enumerable = Enumerable.Select <int, Mst_slotitem>(Enumerable.Where <int>(current.Slot, (int mem_id) => Comm_UserDatas.Instance.User_slot.ContainsKey(mem_id)), (int mem_id) => Mst_DataManager.Instance.Mst_Slotitem.get_Item(Comm_UserDatas.Instance.User_slot.get_Item(mem_id).Slotitem_id)); list.Add(Enumerable.ToList <Mst_slotitem>(enumerable)); } } return(new BattleBaseData(deck, memShip, list2, list)); }
public bool ValidStop(int deck_rid) { Mem_deck mem_deck = null; if (!Comm_UserDatas.Instance.User_deck.TryGetValue(deck_rid, ref mem_deck)) { return(false); } if (mem_deck.MissionState != MissionStates.RUNNING) { return(false); } if (mem_deck.SupportKind != Mem_deck.SupportKinds.NONE) { return(false); } int total_turn = Comm_UserDatas.Instance.User_turn.Total_turn; return(mem_deck.CompleteTime > total_turn); }
public void __UpdateDeck__(Api_get_Member api_get_mem) { Api_Result <Dictionary <int, Mem_deck> > api_Result = api_get_mem.Deck(); if (api_Result.state == Api_Result_State.Success) { foreach (int key in api_Result.data.Keys) { Mem_deck mem_deck = api_Result.data[key]; if (_decks.TryGetValue(key, out DeckModel value)) { value.__Update__(mem_deck, _ships); } else { _decks[key] = new DeckModel(mem_deck, _ships); } } } }
public void SelectSupportDeck(List <Mem_deck> targetDeck) { MissionType ms_type = MissionType.None; if (Mst_DataManager.Instance.Mst_mapenemy[_e_Data.Enemy_id].Boss != 0) { ms_type = MissionType.SupportBoss; } else { ms_type = MissionType.SupportForward; } supportType = ms_type; if (targetDeck != null && targetDeck.Count != 0) { supportDeck = (from deck in targetDeck let mst_misson = Mst_DataManager.Instance.Mst_mission[deck.Mission_id] where mst_misson.Mission_type == ms_type select deck).FirstOrDefault(); } }
public BattleBaseData(Mem_deck deck, List <Mem_ship> ships, List <int> stypes, List <List <Mst_slotitem> > slotitems) { Deck = deck; ShipData = ships; SlotData = slotitems; LostFlag = new List <bool>(); StartHp = new List <int>(); SlotLevel = new List <List <int> >(); SlotExperience = new Dictionary <int, int[]>(); ships.ForEach(delegate(Mem_ship x) { bool item = (x.Get_DamageState() == DamageState.Taiha) ? true : false; LostFlag.Add(item); StartHp.Add(x.Nowhp); List <int> outlevel = null; setSlotLevel(x.Slot, areaEnemy: false, out outlevel, ref SlotExperience); SlotLevel.Add(outlevel); }); LostFlag[0] = false; haveBattleCommand = true; }
public BattleBaseData(Mem_deck deck, List <Mem_ship> ships, List <int> stypes, List <List <Mst_slotitem> > slotitems) { this.Deck = deck; this.ShipData = ships; this.SlotData = slotitems; this.LostFlag = new List <bool>(); this.StartHp = new List <int>(); this.SlotLevel = new List <List <int> >(); this.SlotExperience = new Dictionary <int, int[]>(); ships.ForEach(delegate(Mem_ship x) { bool flag = x.Get_DamageState() == DamageState.Taiha; this.LostFlag.Add(flag); this.StartHp.Add(x.Nowhp); List <int> list = null; this.setSlotLevel(x.Slot, false, out list, ref this.SlotExperience); this.SlotLevel.Add(list); }); this.LostFlag.set_Item(0, false); this.haveBattleCommand = true; }
public Api_Result <MissionResultFmt> Result(int deck_rid) { Api_Result <MissionResultFmt> api_Result = new Api_Result <MissionResultFmt>(); Mem_deck value = null; if (!Comm_UserDatas.Instance.User_deck.TryGetValue(deck_rid, out value)) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (value.MissionState != MissionStates.END && value.MissionState != MissionStates.STOP) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (value.Ship.Count() == 0) { api_Result.state = Api_Result_State.Parameter_Error; return(api_Result); } if (mst_level == null) { mst_level = Mst_DataManager.Instance.Get_MstLevel(shipTable: true); } if (mst_userlevel == null) { mst_userlevel = Mst_DataManager.Instance.Get_MstLevel(shipTable: false); } int mission_id = value.Mission_id; bool flag = value.MissionState == MissionStates.STOP; Exec_MissionResult exec_MissionResult = new Exec_MissionResult(value, mst_level, mst_userlevel); api_Result.data = exec_MissionResult.GetResultData(); if (!flag) { QuestMission questMission = new QuestMission(mission_id, value, api_Result.data.MissionResult); questMission.ExecuteCheck(); } return(api_Result); }