public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var rect = targetObject.GetComponent <RectTransform>(); if (parentObject) { //親のパラメータがある場合、親にする 後のAnchor定義のため rect.SetParent(parentObject.transform); } ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var graphic = targetObject.GetComponent <Graphic>() as Component; if (graphic != null) { // Groupには、描画コンポーネントは必要ない Graphicコンポーネントがある 削除する // オフにする手もあるかもだが、のちのSetupComponentsとぶつかる可能性あり // Debug.LogWarning($"[{Importer.NAME}] {graphic.gameObject.name}: Graphic Component change to {typeof(T)}.", go); Object.DestroyImmediate(graphic); } var canvasRenderer = targetObject.GetComponent <CanvasRenderer>(); if (canvasRenderer != null) { Object.DestroyImmediate(canvasRenderer); } RenderedChildren = RenderChildren(renderContext, targetObject); ElementUtil.SetupCanvasGroup(targetObject, CanvasGroup); ElementUtil.SetupChildImageComponent(targetObject, RenderedChildren); ElementUtil.SetupFillColor(targetObject, FillColorJson); ElementUtil.SetupContentSizeFitter(targetObject, ContentSizeFitterJson); ElementUtil.SetupLayoutGroup(targetObject, LayoutGroupJson); ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupComponents(targetObject, ComponentsJson); ElementUtil.SetupMask(targetObject, MaskJson); ElementUtil.SetupRectMask2D(targetObject, RectMask2D); // ScrollRectを設定した時点で、はみでたContentがアジャストされる PivotがViewport内に入っていればOK GameObject goContent = null; if (RenderedChildren.Count > 0) { goContent = RenderedChildren[0].Item1; } ElementUtil.SetupScrollRect(targetObject, goContent, ScrollRectJson); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); ElementUtil.SetLayer(targetObject, Layer); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); // タッチイベントを取得するイメージコンポーネントになる ElementUtil.SetupFillColor(targetObject, FillColorJson); // コンテンツ部分を入れるコンテナ var goContent = new GameObject("$Content"); ElementUtil.SetLayer(goContent, Layer); // Viewportと同じレイヤー var contentRect = ElementUtil.GetOrAddComponent <RectTransform>(goContent); goContent.transform.SetParent(targetObject.transform); if (_contentJson != null) { goContent.name = _contentJson.Get("name") ?? ""; var rectJson = _contentJson.GetDic("rect_transform"); if (rectJson != null) { ElementUtil.SetupRectTransform(goContent, rectJson); } var contentLayout = _contentJson.GetDic("layout"); ElementUtil.SetupLayoutGroup(goContent, contentLayout); var contentSizeFitter = _contentJson.GetDic("content_size_fitter"); ElementUtil.SetupContentSizeFitter(goContent, contentSizeFitter); } //Viewportのチャイルドはもとより、content向けのAnchor・Offsetを持っている RenderChildren(renderContext, goContent); ElementUtil.SetupRectMask2D(targetObject, RectMask2D); // ScrollRectを設定した時点ではみでたContentがアジャストされる PivotがViewport内に入っていればOK ElementUtil.SetupScrollRect(targetObject, goContent, _scrollRectJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var children = RenderChildren(renderContext, targetObject); var inputField = ElementUtil.GetOrAddComponent <InputField>(targetObject); inputField.transition = Selectable.Transition.None; if (InputJson != null) { var textComponent = ElementUtil.FindComponentByClassName <Text>(children, InputJson.Get("text_component_class")); if (textComponent != null) { inputField.textComponent = textComponent; if (!textComponent.gameObject.activeSelf) { textComponent.gameObject.SetActive(true); } } var placeholderText = ElementUtil.FindComponentByClassName <Graphic>(children, InputJson.Get("placeholder_class")); if (placeholderText != null) { inputField.placeholder = placeholderText; } var targetGraphic = ElementUtil.FindComponentByClassName <Text>(children, InputJson.Get("target_graphic_class")); if (targetGraphic != null) { inputField.targetGraphic = targetGraphic; } } ElementUtil.SetLayer(targetObject, Layer); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var rect = targetObject.GetComponent <RectTransform>(); if (parentObject) { //親のパラメータがある場合、親にする 後のAnchor定義のため rect.SetParent(parentObject.transform); } var message = _textJson.Get("text"); var fontName = _textJson.Get("font"); var fontSize = _textJson.GetFloat("size"); var align = _textJson.Get("align"); var type = _textJson.Get("textType"); var text = ElementUtil.GetOrAddComponent <Text>(targetObject); if (text != null) { // 検索するフォント名を決定する var fontFilename = fontName; if (_textJson.ContainsKey("style")) { var style = _textJson.Get("style"); fontFilename += "-" + style; if (style.Contains("normal") || style.Contains("medium")) { text.fontStyle = FontStyle.Normal; } if (style.Contains("bold")) { text.fontStyle = FontStyle.Bold; } } text.fontSize = Mathf.RoundToInt(fontSize.Value); text.font = renderContext.GetFont(fontFilename); text.text = message; text.color = Color.black; var color = _textJson.Get("color"); text.color = color != null?EditorUtil.HexToColor(color) : Color.black; text.verticalOverflow = VerticalWrapMode.Truncate; if (type == "point") { text.horizontalOverflow = HorizontalWrapMode.Overflow; text.verticalOverflow = VerticalWrapMode.Overflow; } else if (type == "paragraph") { text.horizontalOverflow = HorizontalWrapMode.Wrap; text.verticalOverflow = VerticalWrapMode.Overflow; } else { Debug.LogError("unknown type " + type); } var vertical = ""; var horizontal = ""; var alignLowerString = align.ToLower(); if (alignLowerString.Contains("left")) { horizontal = "left"; } else if (alignLowerString.Contains("center")) { horizontal = "center"; } else if (alignLowerString.Contains("right")) { horizontal = "right"; } if (alignLowerString.Contains("upper")) { vertical = "upper"; } else if (alignLowerString.Contains("middle")) { vertical = "middle"; } else if (alignLowerString.Contains("lower")) { vertical = "lower"; } switch ((vertical + "-" + horizontal).ToLower()) { case "upper-left": text.alignment = TextAnchor.UpperLeft; break; case "upper-center": text.alignment = TextAnchor.UpperCenter; break; case "upper-right": text.alignment = TextAnchor.UpperRight; break; case "middle-left": text.alignment = TextAnchor.MiddleLeft; break; case "middle-center": text.alignment = TextAnchor.MiddleCenter; break; case "middle-right": text.alignment = TextAnchor.MiddleRight; break; case "lower-left": text.alignment = TextAnchor.LowerLeft; break; case "lower-center": text.alignment = TextAnchor.LowerCenter; break; case "lower-right": text.alignment = TextAnchor.LowerRight; break; } } if (_textJson.ContainsKey("strokeSize")) { var strokeSize = _textJson.GetInt("strokeSize"); var strokeColor = EditorUtil.HexToColor(_textJson.Get("strokeColor")); var outline = ElementUtil.GetOrAddComponent <Outline>(targetObject); outline.effectColor = strokeColor; outline.effectDistance = new Vector2(strokeSize.Value / 2.0f, -strokeSize.Value / 2.0f); outline.useGraphicAlpha = false; } ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); var children = RenderChildren(renderContext, targetObject); ElementUtil.SetupChildImageComponent(targetObject, children); // DotsScrollbarかどうかの判定に、Toggleがあるかどうかを確認する var toggleChild = children.Find(child => child.Item2 is ToggleElement); Scrollbar scrollbar; if (toggleChild == null) { scrollbar = ElementUtil.GetOrAddComponent <Scrollbar>(targetObject); } else { // DotScrollbarとなる var dotScrollbar = targetObject.AddComponent <DotsScrollbar>(); dotScrollbar.isAutoLayoutEnableOnEditMode = false; dotScrollbar.DotContainer = targetObject.GetComponent <RectTransform>(); dotScrollbar.DotPrefab = toggleChild.Item1.GetComponent <Toggle>(); // Toggleボタンの並びレイアウト ElementUtil.SetupLayoutGroup(targetObject, LayoutGroupJson); dotScrollbar.size = 1; // sizeを1にすることで、Toggleが複数Cloneされることをふせぐ scrollbar = dotScrollbar; } var direction = _scrollbarJson.Get("direction"); if (direction != null) { switch (direction) { case "left-to-right": case "ltr": case "x": scrollbar.direction = Scrollbar.Direction.LeftToRight; break; case "right-to-left": case "rtl": scrollbar.direction = Scrollbar.Direction.RightToLeft; break; case "bottom-to-top": case "btt": case "y": scrollbar.direction = Scrollbar.Direction.BottomToTop; break; case "top-to-bottom": case "ttb": scrollbar.direction = Scrollbar.Direction.TopToBottom; break; } } var handleClassName = _scrollbarJson.Get("handle_class"); if (handleClassName != null) { var found = children.Find(child => child.Item2.HasParsedName(handleClassName)); if (found != null) { scrollbar.handleRect = found.Item1.GetComponent <RectTransform>(); } } ElementUtil.SetupContentSizeFitter(targetObject, ContentSizeFitterJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var slider = ElementUtil.GetOrAddComponent <Slider>(targetObject); var children = RenderChildren(renderContext, targetObject); var direction = _sliderJson.Get("direction"); if (direction != null) { direction = direction.ToLower(); switch (direction) { case "left-to-right": case "ltr": case "x": slider.direction = Slider.Direction.LeftToRight; break; case "right-to-left": case "rtl": slider.direction = Slider.Direction.RightToLeft; break; case "bottom-to-top": case "btt": case "y": slider.direction = Slider.Direction.BottomToTop; break; case "top-to-bottom": case "ttb": slider.direction = Slider.Direction.TopToBottom; break; } } slider.transition = Selectable.Transition.None; //slider.interactable = false; var fillRect = ElementUtil.FindComponentByClassName <RectTransform>(children, _sliderJson.Get("fill_rect_name")); if (fillRect != null) { slider.value = slider.maxValue; slider.fillRect = fillRect; } var handleRect = ElementUtil.FindComponentByClassName <RectTransform>(children, _sliderJson.Get("handle_rect_name")); if (handleRect != null) { slider.handleRect = handleRect; slider.interactable = true; } ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var rect = targetObject.GetComponent <RectTransform>(); if (parentObject) { //親のパラメータがある場合、親にする 後のAnchor定義のため rect.SetParent(parentObject.transform); } var image = ElementUtil.GetOrAddComponent <Image>(targetObject); if (image != null) { image = ElementUtil.GetOrAddComponent <Image>(targetObject); var sourceImageName = ImageJson.Get("source_image"); if (sourceImageName != null) { var sprite = renderContext.GetSprite(sourceImageName); image.sprite = sprite; } image.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); var raycastTarget = ImageJson.GetBool("raycast_target"); if (raycastTarget != null) { image.raycastTarget = raycastTarget.Value; } image.type = Image.Type.Sliced; var imageType = ImageJson.Get("image_type"); if (imageType != null) { switch (imageType.ToLower()) { case "sliced": image.type = Image.Type.Sliced; break; case "filled": image.type = Image.Type.Filled; break; case "tiled": image.type = Image.Type.Tiled; break; case "simple": image.type = Image.Type.Simple; break; default: Debug.LogAssertion($"[{Importer.NAME}] unknown image_type:" + imageType); break; } } var preserveAspect = ImageJson.GetBool("preserve_aspect"); if (preserveAspect != null) { // アスペクト比を保つ場合はSimpleにする // image.type = Image.Type.Simple; image.preserveAspect = preserveAspect.Value; } } ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
//public override GameObject Render(RenderContext renderer, GameObject parentObject) public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { // var go = CreateUiGameObject(renderContext, parentObject, out isPrefabChild); GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var rect = targetObject.GetComponent <RectTransform>(); if (parentObject) { //親のパラメータがある場合、親にする 後のAnchor定義のため rect.SetParent(parentObject.transform); } var message = _textJson.Get("text"); var fontName = _textJson.Get("font"); var fontStyle = _textJson.Get("style"); var fontSize = _textJson.GetFloat("size"); var align = _textJson.Get("align"); var type = _textJson.Get("textType"); var text = ElementUtil.GetOrAddComponent <TextMeshProUGUI>(targetObject); text.font = renderContext.GetTMPFontAsset(fontName, fontStyle); text.text = message; text.fontSize = fontSize.Value; // 自動的に改行されることが困ることもあるが、挙動としてはこちらのほうがXDに沿うことになる if (text.textInfo != null && text.textInfo.textComponent != null) { text.textInfo.textComponent.enableWordWrapping = true; } else { // Essential がインストールしてない場合に NULLになる可能性 Debug.LogError("[{Importer.Name}] Can not access text.textInfo.textComponent"); } var color = _textJson.Get("color"); if (color != null) { text.color = EditorUtil.HexToColor(color); } // BAUM2からTextMeshProへの変換を行うと少し横にひろがってしまうことへの対応 // text.textInfo.textComponent.characterSpacing = -1.7f; // 文字幅を狭める var middle = true; if (type == "point") { text.horizontalMapping = TextureMappingOptions.Line; text.verticalMapping = TextureMappingOptions.Line; middle = true; } else if (type == "paragraph") { text.horizontalMapping = TextureMappingOptions.Paragraph; text.verticalMapping = TextureMappingOptions.Line; if (align.Contains("upper")) { middle = false; } else { middle = !message.Contains("\n"); } } else { Debug.LogError("unknown type " + type); } // var fixedPos = rect.anchoredPosition; if (align.Contains("left")) { text.alignment = middle ? TextAlignmentOptions.MidlineLeft : TextAlignmentOptions.TopLeft; } else if (align.Contains("center")) { text.alignment = middle ? TextAlignmentOptions.Midline : TextAlignmentOptions.Top; } else if (align.Contains("right")) { text.alignment = middle ? TextAlignmentOptions.MidlineRight : TextAlignmentOptions.TopRight; } if (_textJson.ContainsKey("strokeSize")) { var strokeSize = _textJson.GetInt("strokeSize"); var strokeColor = EditorUtil.HexToColor(_textJson.Get("strokeColor")); var outline = ElementUtil.GetOrAddComponent <Outline>(targetObject); outline.effectColor = strokeColor; outline.effectDistance = new Vector2(strokeSize.Value / 2.0f, -strokeSize.Value / 2.0f); outline.useGraphicAlpha = false; } ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var children = RenderChildren(renderContext, targetObject); var toggle = ElementUtil.GetOrAddComponent <Toggle>(targetObject); // トグルグループ名 var group = _toggleJson.Get("group"); if (group != null) { var toggleToRadio = ElementUtil.GetOrAddComponent <ToggleToRadio>(targetObject); toggleToRadio.GroupName = group; } GameObject targetImageObject = null; var targetGraphics = _toggleJson.GetArray("target_graphic").Select(o => o.ToString()).ToList(); var targetImage = ElementUtil.FindComponentByNames <Image>(children, targetGraphics); if (targetImage != null) { toggle.targetGraphic = targetImage; targetImageObject = targetImage.gameObject; //TODO: 強制的にActiveにする targetImageObject.SetActive(true); } // ON graphic var onGraphics = _toggleJson.GetArray("on_graphic").Select(o => o.ToString()).ToList(); var graphicImage = ElementUtil.FindComponentByNames <Image>(children, onGraphics); if (graphicImage != null) { toggle.graphic = graphicImage; if (graphicImage.gameObject.activeSelf) { toggle.isOn = true; } else { //TODO: 強制的にActiveにする graphicImage.gameObject.SetActive(true); } } // ON/OFF が画像の入れ替えとして動作するコンポーネント var graphicSwap = _toggleJson.GetBool("graphic_swap"); if (graphicSwap != null && graphicSwap.Value) { ElementUtil.GetOrAddComponent <ToggleGraphicSwap>(targetObject); } var deleteObjects = new Dictionary <GameObject, bool>(); var spriteStateJson = _toggleJson.GetDic("sprite_state"); if (spriteStateJson != null) { var spriteState = ElementUtil.CreateSpriteState(spriteStateJson, RenderedChildren, ref deleteObjects); toggle.spriteState = spriteState; } foreach (var keyValuePair in deleteObjects) { // 他の状態にtargetImageの画像が使われている可能性もあるためチェックする if (keyValuePair.Key != targetImageObject) { Object.DestroyImmediate(keyValuePair.Key); } } ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }
public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var children = RenderChildren(renderContext, targetObject); var deleteObjects = new Dictionary <GameObject, bool>(); var button = ElementUtil.GetOrAddComponent <Button>(targetObject); GameObject targetImageObject = null; if (ButtonJson != null) { var targetGraphics = ButtonJson.GetArray("target_graphic").Select(o => o.ToString()).ToList(); var targetImage = ElementUtil.FindComponentByNames <Image>(children, targetGraphics); if (targetImage != null) { button.targetGraphic = targetImage; targetImageObject = targetImage.gameObject; targetImageObject.SetActive(true); } // すげ替え画像を探し、設定する // 見つかった場合は // その画像オブジェクトを削除し // SpriteSwapに設定する var spriteStateJson = ButtonJson.GetDic("sprite_state"); if (spriteStateJson != null) { var spriteState = ElementUtil.CreateSpriteState(spriteStateJson, RenderedChildren, ref deleteObjects); button.spriteState = spriteState; } // transitionの設定が明記してある場合は上書き設定する var type = ButtonJson.Get("transition"); switch (type) { case "sprite-swap": button.transition = Selectable.Transition.SpriteSwap; break; case "color-tint": button.transition = Selectable.Transition.ColorTint; break; case "animation": button.transition = Selectable.Transition.Animation; break; case "none": button.transition = Selectable.Transition.None; break; } } foreach (var keyValuePair in deleteObjects) { // 他の状態にtargetImageの画像が使われている可能性もあるためチェックする if (keyValuePair.Key != targetImageObject) { Object.DestroyImmediate(keyValuePair.Key); } } // TargetGraphicが設定されなかった場合 if (button.targetGraphic == null) { // 子供からImage持ちを探す var image = targetObject.GetComponentInChildren <Image>(); if (image != null) { // アクティブにする image.gameObject.SetActive(true); } else { // componentでないか探す image = targetObject.GetComponent <Image>(); } button.targetGraphic = image; } ElementUtil.SetupRectTransform(targetObject, RectTransformJson); ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupComponents(targetObject, ComponentsJson); }