public override void Render(ref GameObject targetObject, RenderContext renderContext, GameObject parentObject) { GetOrCreateSelfObject(renderContext, ref targetObject, parentObject); var graphic = targetObject.GetComponent <Graphic>() as Component; if (graphic != null) { // Groupには、描画コンポーネントは必要ない Graphicコンポーネントがある 削除する // オフにする手もあるかもだが、のちのSetupComponentsとぶつかる可能性あり // Debug.LogWarning($"[{Importer.NAME}] {graphic.gameObject.name}: Graphic Component change to {typeof(T)}.", go); Object.DestroyImmediate(graphic); } var canvasRenderer = targetObject.GetComponent <CanvasRenderer>(); if (canvasRenderer != null) { Object.DestroyImmediate(canvasRenderer); } RenderedChildren = RenderChildren(renderContext, targetObject); ElementUtil.SetupCanvasGroup(targetObject, CanvasGroup); ElementUtil.SetupChildImageComponent(targetObject, RenderedChildren); ElementUtil.SetupFillColor(targetObject, FillColorJson); ElementUtil.SetupContentSizeFitter(targetObject, ContentSizeFitterJson); ElementUtil.SetupLayoutGroup(targetObject, LayoutGroupJson); ElementUtil.SetupLayoutElement(targetObject, LayoutElementJson); ElementUtil.SetupComponents(targetObject, ComponentsJson); ElementUtil.SetupMask(targetObject, MaskJson); ElementUtil.SetupRectMask2D(targetObject, RectMask2D); // ScrollRectを設定した時点で、はみでたContentがアジャストされる PivotがViewport内に入っていればOK GameObject goContent = null; if (RenderedChildren.Count > 0) { goContent = RenderedChildren[0].Item1; } ElementUtil.SetupScrollRect(targetObject, goContent, ScrollRectJson); ElementUtil.SetupRectTransform(targetObject, RectTransformJson); }