//initialize map where hazards and player are in random rooms private void newSettings() { map.initialize_rooms(); saved_map = map; pos = startPosition(); saved_pos = pos; }
//replays the same setting as last game private void sameSettings() { map = saved_map; pos = saved_pos; same_setting = false; }
//Gathers map information and its position. public void setMap(Map m, int pos) { map = m; position = pos; }