public static void ApplyPenData(RigidBody body, ObjPenetrationData penD) { body.SetMasterPosition(body.Position + penD.dPos); body.SetMasterRotation(body.Rotation + penD.dRot); }
public static void ApplyColData(RigidBody body, ObjCollisionData colD) { body.SetMasterPosition(body.Position + colD.dPos); body.Velocity += colD.dVel; body.AngularVelocity += colD.dAngVel; }