public static void ApplyPenData(RigidBody body, ObjPenetrationData penD)
 {
     body.SetMasterPosition(body.Position + penD.dPos);
     body.SetMasterRotation(body.Rotation + penD.dRot);
 }
 public static void ApplyColData(RigidBody body, ObjCollisionData colD)
 {
     body.SetMasterPosition(body.Position + colD.dPos);
     body.Velocity += colD.dVel;
     body.AngularVelocity += colD.dAngVel;
 }