public static uint CreateStreamingFileManifest(AssetBundleManifest assetBundleManifest) { var allABs = assetBundleManifest.GetAllAssetBundles(); var bundlesWithVariant = assetBundleManifest.GetAllAssetBundlesWithVariant(); var streamingManifest = ScriptableObject.CreateInstance(typeof(FileManifest)) as FileManifest; //读取 bundlesWithVariant var MyVariant = new string[bundlesWithVariant.Length]; for (int i = 0; i < bundlesWithVariant.Length; i++) { var curSplit = bundlesWithVariant[i].Split('.'); MyVariant[i] = bundlesWithVariant[i]; } //读取abinfo List <ABInfo> allABInfos = new List <ABInfo>(); foreach (var abs in allABs) { var abInfo = new ABInfo(abs, 0, 0, 0); var dependencies = assetBundleManifest.GetDirectDependencies(abs); abInfo.dependencies = dependencies; allABInfos.Add(abInfo); } //fill data streamingManifest.allAbInfo = allABInfos; streamingManifest.allAssetBundlesWithVariant = bundlesWithVariant; streamingManifest.appNumVersion = CodeVersion.APP_NUMBER; // streamingManifest.crc32 = assetBundleManifest.GetHashCode(); //create asset string tmpPath = BuildScript.GetAssetTmpPath();// Path.Combine(Application.dataPath, BuildScript.TmpPath); ExportResources.CheckDirectory(tmpPath); var crc32filename = CUtils.GetAssetName(Common.CRC32_FILELIST_NAME); string assetPath = "Assets/" + BuildScript.TmpPath + crc32filename + ".asset"; AssetDatabase.CreateAsset(streamingManifest, assetPath); //build assetbundle string crc32outfilename = CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME); BuildScript.BuildABs(new string[] { assetPath }, null, crc32outfilename, DefaultBuildAssetBundleOptions); streamingManifest.WriteToFile("Assets/" + BuildScript.TmpPath + "local_streamingManifest.txt"); Debug.LogFormat("FileManifest Path = {0}/{1};", CUtils.realStreamingAssetsPath, crc32outfilename); return(0); }
public static void doExportLua(string[] childrens, bool android_ab_build = false) { BuildScript.CheckstreamingAssetsPath(); string info = "luac"; string title = "build lua"; EditorUtility.DisplayProgressBar(title, info, 0); var checkChildrens = AssetDatabase.GetAllAssetPaths().Where(p => (p.StartsWith("Assets/Lua") || p.StartsWith("Assets/Config")) && (p.EndsWith(".lua")) ).ToArray(); string path = "Assets/Lua/"; //lua path string path1 = "Assets/Config/"; //config path string root = CurrentRootFolder; //Application.dataPath.Replace("Assets", ""); string crypName = "", fileName = "", outfilePath = "", arg = ""; System.Text.StringBuilder sb = new System.Text.StringBuilder(); //refresh directory if (checkChildrens.Length == childrens.Length) { DirectoryDelete(OutLuaPath); } CheckDirectory(OutLuaPath); float allLen = childrens.Length; float i = 0; System.Diagnostics.Process luaProccess = new System.Diagnostics.Process(); luaProccess.StartInfo.CreateNoWindow = true; luaProccess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; luaProccess.StartInfo.FileName = luacPath; System.Diagnostics.Process luajit32Proccess = new System.Diagnostics.Process(); luajit32Proccess.StartInfo.CreateNoWindow = true; luajit32Proccess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; luajit32Proccess.StartInfo.FileName = luajit32Path; luajit32Proccess.StartInfo.WorkingDirectory = luaWorkingPath; System.Diagnostics.Process luajit64Proccess = new System.Diagnostics.Process(); luajit64Proccess.StartInfo.CreateNoWindow = true; luajit64Proccess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; luajit64Proccess.StartInfo.FileName = luajit64Path; luajit64Proccess.StartInfo.WorkingDirectory = luaWorkingPath; Debug.Log("luajit32Path:" + luajit32Path); Debug.Log("luajit64Path:" + luajit64Path); Debug.Log("luacPath:" + luacPath); #if UNITY_ANDROID string streamingAssetsPath = Path.Combine(CurrentRootFolder, LuaTmpPath); DirectoryDelete(streamingAssetsPath); CheckDirectory(streamingAssetsPath); #else string streamingAssetsPath = CUtils.realStreamingAssetsPath; #endif Debug.Log(streamingAssetsPath); luaProccess.StartInfo.WorkingDirectory = luaWorkingPath; List <string> exportNames = new List <string>(); foreach (string file in childrens) { string filePath = Path.Combine(root, file); fileName = CUtils.GetAssetName(filePath); crypName = file.Replace(path, "").Replace(path1, "").Replace(".lua", "." + Common.LUA_LC_SUFFIX).Replace("\\", "+").Replace("/", "+"); if (!string.IsNullOrEmpty(luajit32Path))// luajit32 { string override_name = CUtils.GetRightFileName(crypName); string override_lua = Path.Combine(streamingAssetsPath, override_name); arg = "-b " + filePath + " " + override_lua; //for jit luajit32Proccess.StartInfo.Arguments = arg; luajit32Proccess.Start(); luajit32Proccess.WaitForExit(); #if UNITY_ANDROID Debug.Log(luajit32Proccess.StartInfo.FileName + " " + arg); exportNames.Add(Path.Combine(LuaTmpPath, override_name)); #endif sb.AppendLine("[\"" + crypName + "\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } if (!string.IsNullOrEmpty(luajit64Path)) //luajit64 { string crypName_64 = CUtils.InsertAssetBundleName(crypName, "_64"); string override_name = CUtils.GetRightFileName(crypName_64); string override_lua = Path.Combine(streamingAssetsPath, override_name); arg = "-b " + filePath + " " + override_lua; //for jit luajit64Proccess.StartInfo.Arguments = arg; luajit64Proccess.Start(); luajit64Proccess.WaitForExit(); sb.AppendLine("[\"" + crypName_64 + "\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } if (!string.IsNullOrEmpty(luacPath)) //for editor { string override_name = CUtils.GetRightFileName(crypName); //CUtils.GetRightFileName(CUtils.InsertAssetBundleName(crypName,"_64")); string override_lua = Path.Combine(OutLuaPath, override_name); #if UNITY_EDITOR_OSX && !UNITY_STANDALONE_WIN arg = "-o " + override_lua + " " + filePath; //for lua #else arg = "-b " + filePath + " " + override_lua; //for jit #endif luaProccess.StartInfo.Arguments = arg; luaProccess.Start(); luaProccess.WaitForExit(); sb.AppendLine("[\"" + crypName + "(editor)\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } i++; EditorUtility.DisplayProgressBar(title, info + "=>" + i.ToString() + "/" + allLen.ToString(), i / allLen); } Debug.Log("lua:" + path + "files=" + childrens.Length + " completed"); System.Threading.Thread.Sleep(100); //AssetDatabase.Refresh(); //out md5 mapping file string tmpPath = BuildScript.GetAssetTmpPath(); ExportResources.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "lua_md5mapping.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, false)) { sr.Write(sb.ToString()); } // #if UNITY_ANDROID if (android_ab_build) { title = "lua bytes to asset"; allLen = exportNames.Count; i = 0; string luaStreamingAssetsPath = "Assets" + CUtils.realStreamingAssetsPath.Replace(Application.dataPath, ""); Debug.Log(luaStreamingAssetsPath); // AssetImporter import = null; List <AssetBundleBuild> abbs = new List <AssetBundleBuild>(); foreach (var luapath in exportNames) { try { byte[] luabytes = File.ReadAllBytes(luapath); string assetName = Path.GetFileName(luapath);//CUtils.GetAssetBundleName(luapath); var bytesAsset = ScriptableObject.CreateInstance <BytesAsset>(); bytesAsset.bytes = luabytes; string assetPath = luapath.Replace("." + Common.LUA_LC_SUFFIX, ".asset"); AssetDatabase.CreateAsset(bytesAsset, assetPath); AssetBundleBuild abb = new AssetBundleBuild(); abb.assetBundleName = assetName; abb.assetNames = new string[] { assetPath }; abbs.Add(abb); i++; EditorUtility.DisplayProgressBar(title, info + "=>" + i.ToString() + "/" + allLen.ToString(), i / allLen); } catch (System.Exception e) { Debug.LogError(e.ToString()); } } title = "lua asset to assetbundle"; allLen = abbs.Count; i = 0; // foreach (var abb in abbs) // { // BuildScript.BuildABs(abb.assetNames, null, abb.assetBundleName, BuildAssetBundleOptions.None); // i++; // EditorUtility.DisplayProgressBar(title, info + "=>" + i.ToString() + "/" + allLen.ToString(), i / allLen); // } title = "build lua assetbundle "; EditorUtility.DisplayProgressBar(title, info + "=>", 1); BuildScript.BuildABs(abbs.ToArray(), null, BuildAssetBundleOptions.None); } #endif EditorUtility.ClearProgressBar(); }
private static void CopyFileToSplitFolder(Dictionary <string, ABInfo> updateList) { string updateOutPath = Path.Combine(UpdateOutPath, ResFolderName); //总的资源目录 // ExportResources.CheckDirectory(updateOutPath); string verPath = Path.Combine(UpdateOutVersionPath, ResFolderName); //特定版本资源目录用于资源备份 // ExportResources.CheckDirectory(verPath); int allLen = updateList.Count; int i = 0; Debug.LogFormat("CopyFileToSplitFolder.Count = {0}", updateList.Count); EditorUtility.DisplayProgressBar("Copy Change AssetBundle File", "copy file to " + updateOutPath + updateList.Count, 0.09f); string sourcePath; string outfilePath, outfileVerionPath; string key, extension; uint crc = 0; StringBuilder erro = new StringBuilder(); foreach (var k in updateList) { key = k.Key;//CUtils.GetAssetBundleName(k.Key); Debug.LogFormat(" update file = {0},{1},{2};", k.Key, k.Value.abName, k.Value.assetPath); sourcePath = Path.Combine(Application.dataPath, k.Value.assetPath); if (string.IsNullOrEmpty(k.Value.assetPath)) { continue; } if (!File.Exists(sourcePath)) // { string e = string.Format("copy file ({0}) not Exists ", sourcePath); Debug.LogWarning(e); erro.AppendLine(e); continue; } extension = System.IO.Path.GetExtension(key); crc = (uint)k.Value.crc32; if (crc != 0) { if (string.IsNullOrEmpty(extension)) { key = InsertAssetBundleName(key + Common.CHECK_ASSETBUNDLE_SUFFIX, "_" + crc.ToString()); } else if (extension == Common.DOT_BYTES) { key = key.Replace(extension, Common.CHECK_ASSETBUNDLE_SUFFIX); key = InsertAssetBundleName(key, "_" + crc.ToString());// } else { key = InsertAssetBundleName(key, "_" + crc.ToString());// } } outfilePath = Path.Combine(updateOutPath, key); outfileVerionPath = Path.Combine(verPath, key); // Debug.LogFormat("{0} copy to {1}", outfilePath, outfileVerionPath); // uint filelen = 0; uint copyFileCrc = 0; var resType = HugulaSetting.instance.backupResType; if (resType == CopyResType.VerResFolder) { FileHelper.CheckCreateFilePathDirectory(outfileVerionPath); File.Copy(sourcePath, outfileVerionPath, true);// copy to v{d}/res folder copyFileCrc = CrcCheck.GetLocalFileCrc(outfileVerionPath, out filelen); } if (resType == CopyResType.OneResFolder) { FileHelper.CheckCreateFilePathDirectory(outfilePath); File.Copy(sourcePath, outfilePath, true);// copy to /res folder copyFileCrc = CrcCheck.GetLocalFileCrc(outfilePath, out filelen); } //check file crc if (copyFileCrc != crc) { string e = string.Format("crc(source{0}!=copy{1}),path={2}", crc, copyFileCrc, outfilePath); Debug.LogError(e); erro.AppendLine(e); } EditorUtility.DisplayProgressBar("copy file to split folder " + updateOutPath, " copy file =>" + i.ToString() + "/" + allLen.ToString(), i / allLen); i++; } Debug.Log(" copy file complete!"); EditorUtility.ClearProgressBar(); string errContent = erro.ToString(); if (!string.IsNullOrEmpty(errContent)) { string tmpPath = BuildScript.GetAssetTmpPath(); ExportResources.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "error.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, true)) { sr.WriteLine(" Error : " + System.DateTime.Now.ToString()); sr.Write(errContent); } } }
/// <summary> /// Creates the streaming crc list. /// </summary> /// <param name="sb">Sb.</param> public static uint CreateStreamingCrcList(FileManifest sb, string fileListName, bool firstExists = false, bool copyToResFolder = false) { sb.appNumVersion = CodeVersion.APP_NUMBER; var crc32filename = CUtils.GetAssetName(fileListName); string tmpPath = BuildScript.GetAssetTmpPath();// Path.Combine(Application.dataPath, BuildScript.TmpPath); ExportResources.CheckDirectory(tmpPath); string assetPath = "Assets/" + BuildScript.TmpPath + crc32filename + ".asset"; EditorUtility.DisplayProgressBar("Generate streaming crc file list", "write file to " + assetPath, 0.99f); AssetDatabase.CreateAsset(sb, assetPath); string crc32outfilename = CUtils.GetRightFileName(fileListName); // Debug.Log("write to path=" + outPath); //读取crc string abPath = string.Empty; string resOutPath = null; uint fileSize = 0; uint fileCrc = 0; if (copyToResFolder) { resOutPath = tmpPath;//Path.Combine(tmpPath, ResFolderName); //Path.Combine(SplitPackage.UpdateOutPath, ResFolderName); abPath = Path.Combine(resOutPath, crc32outfilename); BuildScript.BuildABs(new string[] { assetPath }, resOutPath, crc32outfilename, DefaultBuildAssetBundleOptions); fileCrc = CrcCheck.GetLocalFileCrc(abPath, out fileSize); //copy crc list FileInfo finfo = new FileInfo(abPath); var resType = HugulaSetting.instance.backupResType; if (resType == CopyResType.VerResFolder) { string verPath = Path.Combine(UpdateOutVersionPath, ResFolderName);//特定版本资源目录用于资源备份 string newName = Path.Combine(verPath, InsertAssetBundleName(crc32outfilename, "_" + fileCrc.ToString())); FileHelper.CheckCreateFilePathDirectory(newName); if (File.Exists(newName)) { File.Delete(newName); } finfo.CopyTo(newName); } if (resType == CopyResType.OneResFolder) { string updateOutPath = Path.Combine(UpdateOutPath, ResFolderName);//总的资源目录 string newName = Path.Combine(updateOutPath, InsertAssetBundleName(crc32outfilename, "_" + fileCrc.ToString())); FileHelper.CheckCreateFilePathDirectory(newName); if (File.Exists(newName)) { File.Delete(newName); } finfo.CopyTo(newName); } } else { abPath = Path.Combine(CUtils.realStreamingAssetsPath, crc32outfilename); BuildScript.BuildABs(new string[] { assetPath }, null, crc32outfilename, DefaultBuildAssetBundleOptions); fileCrc = CrcCheck.GetLocalFileCrc(abPath, out fileSize); } // CrcCheck.Clear(); //copy first crc list if (!firstExists && File.Exists(abPath)) //如果没有首包 copy first package { string crc32FirstOutName = CUtils.InsertAssetBundleName(crc32outfilename, "_v" + CodeVersion.CODE_VERSION.ToString()); string destFirst = Path.Combine(UpdateOutPath, crc32FirstOutName); Debug.LogFormat("abpath={0},destFirst={1}:", abPath, destFirst); File.Copy(abPath, destFirst, true); } EditorUtility.ClearProgressBar(); // File.Delete(assetPath); Debug.Log("Crc file list assetbunle build complate! " + fileCrc.ToString() + abPath); return(fileCrc); }
public static void doExportLua(string[] childrens) { BuildScript.CheckstreamingAssetsPath(); string info = "luac"; string title = "build lua"; EditorUtility.DisplayProgressBar(title, info, 0); var checkChildrens = AssetDatabase.GetAllAssetPaths().Where(p => (p.StartsWith("Assets/Lua") || p.StartsWith("Assets/Config")) && (p.EndsWith(".lua")) ).ToArray(); string path = "Assets/Lua/"; //lua path string path1 = "Assets/Config/"; //config path string root = CurrentRootFolder; //Application.dataPath.Replace("Assets", ""); string crypName = "", crypEditorName = "", fileName = "", outfilePath = "", arg = ""; System.Text.StringBuilder sb = new System.Text.StringBuilder(); //refresh directory if (checkChildrens.Length == childrens.Length) { DirectoryDelete(OutLuaPath); } CheckDirectory(OutLuaPath); float allLen = childrens.Length; float i = 0; System.Diagnostics.Process luaProccess = new System.Diagnostics.Process(); luaProccess.StartInfo.CreateNoWindow = true; luaProccess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; luaProccess.StartInfo.FileName = luacPath; System.Diagnostics.Process luajit32Proccess = new System.Diagnostics.Process(); luajit32Proccess.StartInfo.CreateNoWindow = true; luajit32Proccess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; luajit32Proccess.StartInfo.FileName = luajit32Path; luajit32Proccess.StartInfo.WorkingDirectory = luaWorkingPath; System.Diagnostics.Process luajit64Proccess = new System.Diagnostics.Process(); luajit64Proccess.StartInfo.CreateNoWindow = true; luajit64Proccess.StartInfo.WindowStyle = System.Diagnostics.ProcessWindowStyle.Hidden; luajit64Proccess.StartInfo.FileName = luajit64Path; luajit64Proccess.StartInfo.WorkingDirectory = luaWorkingPath; Debug.Log("luajit32Path:" + luajit32Path); Debug.Log("luajit64Path:" + luajit64Path); Debug.Log("luacPath:" + luacPath); string streamingAssetsPath = OutLuaBytesPath; //Path.Combine(CurrentRootFolder, LuaTmpPath); DirectoryDelete(streamingAssetsPath); CheckDirectory(streamingAssetsPath); Debug.Log(streamingAssetsPath); luaProccess.StartInfo.WorkingDirectory = luaWorkingPath; foreach (string file in childrens) { string filePath = Path.Combine(root, file); fileName = CUtils.GetAssetName(filePath); crypName = file.Replace(path, "").Replace(path1, "").Replace(".lua", ".bytes").Replace("\\", "+").Replace("/", "+"); crypEditorName = file.Replace(path, "").Replace(path1, "").Replace(".lua", "." + Common.LUA_LC_SUFFIX).Replace("\\", "+").Replace("/", "+"); if (!string.IsNullOrEmpty(luajit32Path))// luajit32 { string override_name = CUtils.GetRightFileName(crypName); string override_lua = Path.Combine(streamingAssetsPath, override_name); arg = "-b " + filePath + " " + override_lua; //for jit // Debug.Log(arg); luajit32Proccess.StartInfo.Arguments = arg; luajit32Proccess.Start(); luajit32Proccess.WaitForExit(); sb.AppendLine("[\"" + crypName + "\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } if (!string.IsNullOrEmpty(luajit64Path)) //luajit64 { string crypName_64 = CUtils.InsertAssetBundleName(crypName, "_64"); string override_name = CUtils.GetRightFileName(crypName_64); string override_lua = Path.Combine(streamingAssetsPath, override_name); arg = "-b " + filePath + " " + override_lua; //for jit // Debug.Log(arg); luajit64Proccess.StartInfo.Arguments = arg; luajit64Proccess.Start(); luajit64Proccess.WaitForExit(); sb.AppendLine("[\"" + crypName_64 + "\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } if (!string.IsNullOrEmpty(luacPath)) //for editor { string override_name = CUtils.GetRightFileName(crypEditorName); //CUtils.GetRightFileName(CUtils.InsertAssetBundleName(crypName,"_64")); string override_lua = Path.Combine(OutLuaPath, override_name); #if UNITY_EDITOR_OSX && !UNITY_STANDALONE_WIN arg = "-o " + override_lua + " " + filePath; //for lua #else arg = "-b " + filePath + " " + override_lua; //for jit #endif // Debug.Log(arg); luaProccess.StartInfo.Arguments = arg; luaProccess.Start(); luaProccess.WaitForExit(); sb.AppendLine("[\"" + crypEditorName + "(editor)\"] = { name = \"" + override_name + "\", path = \"" + file + "\", out path = \"" + override_lua + "\"},"); } i++; EditorUtility.DisplayProgressBar(title, info + "=>" + i.ToString() + "/" + allLen.ToString(), i / allLen); } Debug.Log("lua:" + path + "files=" + childrens.Length + " completed"); System.Threading.Thread.Sleep(100); //out md5 mapping file string tmpPath = BuildScript.GetAssetTmpPath(); ExportResources.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "lua_md5mapping.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, false)) { sr.Write(sb.ToString()); } EditorUtility.ClearProgressBar(); }
/// <summary> /// Creates the streaming crc list. /// </summary> /// <param name="sb">Sb.</param> public static uint CreateStreamingCrcList(StringBuilder sb, bool firstExists = false, bool copyToResFolder = false) { var crc32filename = CUtils.GetAssetName(Common.CRC32_FILELIST_NAME); string tmpPath = BuildScript.GetAssetTmpPath();// Path.Combine(Application.dataPath, BuildScript.TmpPath); ExportResources.CheckDirectory(tmpPath); string assetPath = "Assets/" + BuildScript.TmpPath + crc32filename + ".asset"; EditorUtility.DisplayProgressBar("Generate streaming crc file list", "write file to " + assetPath, 0.99f); string outTmpPath = Path.Combine(tmpPath, crc32filename + ".lua"); using (StreamWriter sr = new StreamWriter(outTmpPath, false)) { sr.Write(sb.ToString()); } // //打包到streaming path AssetDatabase.Refresh(); BytesAsset ba = ScriptableObject.CreateInstance(typeof(BytesAsset)) as BytesAsset; ba.bytes = File.ReadAllBytes(outTmpPath); AssetDatabase.CreateAsset(ba, assetPath); string crc32outfilename = CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME); // Debug.Log("write to path=" + outPath); Debug.Log(sb.ToString()); //读取crc string abPath = string.Empty; string resOutPath = null; uint fileSize = 0; uint fileCrc = 0; if (copyToResFolder) { resOutPath = tmpPath;//Path.Combine(tmpPath, ResFolderName); //Path.Combine(SplitPackage.UpdateOutPath, ResFolderName); abPath = Path.Combine(resOutPath, crc32outfilename); BuildScript.BuildABs(new string[] { assetPath }, resOutPath, crc32outfilename, BuildAssetBundleOptions.DeterministicAssetBundle); fileCrc = CrcCheck.GetLocalFileCrc(abPath, out fileSize); //copy first crc list string crc32FirstOutName = CUtils.InsertAssetBundleName(crc32outfilename, "_v" + CodeVersion.CODE_VERSION.ToString()); if (!firstExists) //如果没有首包 copy first package { string destFirst = Path.Combine(UpdateOutPath, crc32FirstOutName); Debug.Log("destFirst:" + destFirst); File.Copy(abPath, destFirst, true); } //copy crc list FileInfo finfo = new FileInfo(abPath); var resType = HugulaSetting.instance.backupResType; if (resType == CopyResType.VerResFolder) { string verPath = Path.Combine(UpdateOutVersionPath, ResFolderName);//特定版本资源目录用于资源备份 string newName = Path.Combine(verPath, InsertAssetBundleName(crc32outfilename, "_" + fileCrc.ToString())); FileHelper.CheckCreateFilePathDirectory(newName); if (File.Exists(newName)) { File.Delete(newName); } finfo.CopyTo(newName); } if (resType == CopyResType.OneResFolder) { string updateOutPath = Path.Combine(UpdateOutPath, ResFolderName);//总的资源目录 string newName = Path.Combine(updateOutPath, InsertAssetBundleName(crc32outfilename, "_" + fileCrc.ToString())); FileHelper.CheckCreateFilePathDirectory(newName); if (File.Exists(newName)) { File.Delete(newName); } finfo.CopyTo(newName); } } else { abPath = Path.Combine(CUtils.realStreamingAssetsPath, crc32outfilename); BuildScript.BuildABs(new string[] { assetPath }, null, crc32outfilename, BuildAssetBundleOptions.DeterministicAssetBundle); fileCrc = CrcCheck.GetLocalFileCrc(abPath, out fileSize); } CrcCheck.Clear(); EditorUtility.ClearProgressBar(); Debug.Log("Crc file list assetbunle build complate! " + fileCrc.ToString() + abPath); return(fileCrc); }
private static void CopyFileToSplitFolder(Dictionary <string, object[]> updateList) { string updateOutPath = Path.Combine(UpdateOutPath, ResFolderName);//总的资源目录 ExportResources.CheckDirectory(updateOutPath); string updateOutVersionPath = Path.Combine(UpdateOutVersionPath, ResFolderName);//特定版本资源目录用于资源备份 ExportResources.CheckDirectory(updateOutVersionPath); int allLen = updateList.Count; int i = 0; EditorUtility.DisplayProgressBar("Copy Change AssetBundle File", "copy file to " + updateOutPath, 0.09f); string sourcePath; string outfilePath, outfileVerionPath; string key, extension; uint crc = 0; StringBuilder erro = new StringBuilder(); foreach (var k in updateList) { key = k.Key; //CUtils.GetAssetBundleName(k.Key); sourcePath = Path.Combine(Application.dataPath, k.Value[2].ToString()); if (!File.Exists(sourcePath)) // { string e = string.Format("copy file ({0}) not Exists ", sourcePath); Debug.LogError(e); erro.AppendLine(e); continue; } extension = System.IO.Path.GetExtension(key); crc = (uint)k.Value[0]; if (crc != 0) { if (string.IsNullOrEmpty(extension)) { key = key + "_" + crc.ToString() + Common.CHECK_ASSETBUNDLE_SUFFIX; } else if (extension != Common.CHECK_ASSETBUNDLE_SUFFIX) { key = key.Replace(extension, Common.CHECK_ASSETBUNDLE_SUFFIX); key = CUtils.InsertAssetBundleName(key, "_" + crc.ToString());// } else { key = CUtils.InsertAssetBundleName(key, "_" + crc.ToString()); // } } outfilePath = Path.Combine(updateOutPath, key); outfileVerionPath = Path.Combine(updateOutVersionPath, key); FileHelper.CheckCreateFilePathDirectory(outfilePath); // FileHelper.CheckCreateFilePathDirectory(outfileVerionPath); File.Copy(sourcePath, outfilePath, true);// source code copy // File.Copy(sourcePath, outfileVerionPath, true);// source code copy //check file crc uint filelen = 0; var copyFileCrc = CrcCheck.GetLocalFileCrc(outfilePath, out filelen); if (copyFileCrc != crc) { string e = string.Format("crc(source{0}!=copy{1}),path={2}", crc, copyFileCrc, outfilePath); Debug.LogError(e); erro.AppendLine(e); } EditorUtility.DisplayProgressBar("copy file to split folder " + updateOutPath, " copy file =>" + i.ToString() + "/" + allLen.ToString(), i / allLen); i++; } Debug.Log(" copy file complete!"); EditorUtility.ClearProgressBar(); string errContent = erro.ToString(); if (!string.IsNullOrEmpty(errContent)) { string tmpPath = BuildScript.GetAssetTmpPath(); ExportResources.CheckDirectory(tmpPath); string outPath = Path.Combine(tmpPath, "error.txt"); Debug.Log("write to path=" + outPath); using (StreamWriter sr = new StreamWriter(outPath, true)) { sr.WriteLine(" Error : " + System.DateTime.Now.ToString()); sr.Write(errContent); } } }
/// <summary> /// Creates the streaming crc list. /// </summary> /// <param name="sb">Sb.</param> public static uint CreateStreamingCrcList(StringBuilder sb, bool firstExists = false, string outPath = null) { var crc32filename = CUtils.GetAssetName(Common.CRC32_FILELIST_NAME); string tmpPath = BuildScript.GetAssetTmpPath();// Path.Combine(Application.dataPath, BuildScript.TmpPath); ExportResources.CheckDirectory(tmpPath); string assetPath = "Assets/" + BuildScript.TmpPath + crc32filename + ".asset"; EditorUtility.DisplayProgressBar("Generate streaming crc file list", "write file to " + assetPath, 0.99f); string outTmpPath = Path.Combine(tmpPath, crc32filename + ".lua"); using (StreamWriter sr = new StreamWriter(outTmpPath, false)) { sr.Write(sb.ToString()); } // //打包到streaming path AssetDatabase.Refresh(); BytesAsset ba = ScriptableObject.CreateInstance(typeof(BytesAsset)) as BytesAsset; ba.bytes = File.ReadAllBytes(outTmpPath); AssetDatabase.CreateAsset(ba, assetPath); string crc32outfilename = CUtils.GetRightFileName(Common.CRC32_FILELIST_NAME); Debug.Log("write to path=" + outPath); Debug.Log(sb.ToString()); //读取crc string abPath = string.Empty; string resOutPath = null; if (string.IsNullOrEmpty(outPath)) { abPath = Path.Combine(CUtils.realStreamingAssetsPath, crc32outfilename); } else { resOutPath = Path.Combine(outPath, ResFolderName); ExportResources.CheckDirectory(resOutPath); abPath = Path.Combine(resOutPath, crc32outfilename); } BuildScript.BuildABs(new string[] { assetPath }, resOutPath, crc32outfilename, BuildAssetBundleOptions.DeterministicAssetBundle); CrcCheck.Clear(); uint fileSize = 0; uint fileCrc = CrcCheck.GetLocalFileCrc(abPath, out fileSize); EditorUtility.ClearProgressBar(); Debug.Log("Crc file list assetbunle build complate! " + fileCrc.ToString() + abPath); if (!string.IsNullOrEmpty(outPath)) { string newName = Path.Combine(resOutPath, CUtils.InsertAssetBundleName(crc32outfilename, "_" + fileCrc.ToString())); if (File.Exists(newName)) { File.Delete(newName); } FileInfo finfo = new FileInfo(abPath); if (!firstExists) //如果没有首包 { string destFirst = Path.Combine(outPath, crc32outfilename); Debug.Log("destFirst:" + destFirst); File.Copy(abPath, destFirst, true); // finfo.CopyTo(destFirst); } finfo.MoveTo(newName); Debug.Log(" change name to " + newName); } return(fileCrc); }