public static void exportConfig() { var files = AssetDatabase.GetAllAssetPaths().Where(p => p.StartsWith("Assets/Config") && !p.StartsWith("Assets/Config/Lan") && p.EndsWith(".bytes") ).ToArray(); EditorUtils.CheckstreamingAssetsPath(); if (files.Length > 0) { string cname = CUtils.GetRightFileName(Common.CONFIG_CSV_NAME); BuildScript.BuildABsOneByOne(files.ToArray(), null, SplitPackage.DefaultBuildAssetBundleOptions); Debug.LogFormat(" Config export {0}", files.Length); } }