private static void OnUpdate(UnityModManager.ModEntry modEntry, float dt) { if (modEntry.Active) { PlayerCollision.OnUpdate(); } }
private static void OnFixedGUI(UnityModManager.ModEntry modEntry) { if (modEntry.Active) { DrawUtil.DrawText("HueDebugging enabled"); #if DEBUG System.Version version = Assembly.GetExecutingAssembly().GetName().Version; DrawUtil.DrawText("Version " + version.ToString()); #endif CollisionDrawer.DrawAllColliders(); if (settings.PlayerGroundCheck) { PlayerCollision.OnFixedGUI(); } DrawUtil.OnFixedGUI(); } }