/// <summary> /// 释放界面。 /// </summary> /// <param name="uiFormAsset">要释放的界面资源。</param> /// <param name="uiFormInstance">要释放的界面实例。</param> public override void ReleaseUIForm(object uiFormAsset, object uiFormInstance) { m_ResourceComponent.UnloadAsset(uiFormAsset); DestroyObject((Object)uiFormInstance); }
/// <summary> /// 释放实体。 /// </summary> /// <param name="entityAsset">要释放的实体资源。</param> /// <param name="entityInstance">要释放的实体实例。</param> public override void ReleaseEntity(object entityAsset, object entityInstance) { m_ResourceComponent.UnloadAsset(entityAsset); DestroyObject((Object)entityInstance); }
/// <summary> /// 释放声音资源。 /// </summary> /// <param name="soundAsset">要释放的声音资源。</param> public override void ReleaseSoundAsset(object soundAsset) { m_ResourceComponent.UnloadAsset(soundAsset); }
/// <summary> /// 释放字典资源。 /// </summary> /// <param name="dictionaryAsset">要释放的字典资源。</param> public override void ReleaseDictionaryAsset(object dictionaryAsset) { m_ResourceComponent.UnloadAsset(dictionaryAsset); }
/// <summary> /// 释放数据表资源。 /// </summary> /// <param name="dataTableAsset">要释放的数据表资源。</param> public override void ReleaseDataTableAsset(object dataTableAsset) { m_ResourceComponent.UnloadAsset(dataTableAsset); }