/// <summary>
 /// 释放界面。
 /// </summary>
 /// <param name="uiFormAsset">要释放的界面资源。</param>
 /// <param name="uiFormInstance">要释放的界面实例。</param>
 public override void ReleaseUIForm(object uiFormAsset, object uiFormInstance)
 {
     m_ResourceComponent.UnloadAsset(uiFormAsset);
     DestroyObject((Object)uiFormInstance);
 }
 /// <summary>
 /// 释放实体。
 /// </summary>
 /// <param name="entityAsset">要释放的实体资源。</param>
 /// <param name="entityInstance">要释放的实体实例。</param>
 public override void ReleaseEntity(object entityAsset, object entityInstance)
 {
     m_ResourceComponent.UnloadAsset(entityAsset);
     DestroyObject((Object)entityInstance);
 }
 /// <summary>
 /// 释放声音资源。
 /// </summary>
 /// <param name="soundAsset">要释放的声音资源。</param>
 public override void ReleaseSoundAsset(object soundAsset)
 {
     m_ResourceComponent.UnloadAsset(soundAsset);
 }
 /// <summary>
 /// 释放字典资源。
 /// </summary>
 /// <param name="dictionaryAsset">要释放的字典资源。</param>
 public override void ReleaseDictionaryAsset(object dictionaryAsset)
 {
     m_ResourceComponent.UnloadAsset(dictionaryAsset);
 }
 /// <summary>
 /// 释放数据表资源。
 /// </summary>
 /// <param name="dataTableAsset">要释放的数据表资源。</param>
 public override void ReleaseDataTableAsset(object dataTableAsset)
 {
     m_ResourceComponent.UnloadAsset(dataTableAsset);
 }