예제 #1
0
 //determine the hole cards of the player and the community cards to be dealt
 //determines who will win the showdown at the end
 public void CalculateHandValueHard(Hand otherHand,Deck deck)
 {
     Hand knownCommunityCards = new Hand();
     Hand remainingCommunityCards = new Hand();
     //add known community cards
     for (int i = 2; i < myHand.Count(); i++)
     {
         knownCommunityCards.Add(myHand[i]);
     }
     //generate remaining community cards
     if (knownCommunityCards.Count() < 5)
     {
         remainingCommunityCards.Add(deck.Deal());
         if (knownCommunityCards.Count() < 4)
         {
             remainingCommunityCards.Add(deck.Deal());
             if (knownCommunityCards.Count() < 3)
             {
                 remainingCommunityCards.Add(deck.Deal());
                 remainingCommunityCards.Add(deck.Deal());
                 remainingCommunityCards.Add(deck.Deal());
             }
         }
     }
     //add the remaining cards
     this.AddToHand(remainingCommunityCards);
     otherHand += remainingCommunityCards;  
     otherHand += knownCommunityCards;
     
     //compare hands
     if (HandCombination.getBestHandEfficiently(new Hand(myHand)) > HandCombination.getBestHandEfficiently(new Hand(otherHand)))
         handValue = 1;
     else if (HandCombination.getBestHandEfficiently(new Hand(myHand)) < HandCombination.getBestHandEfficiently(new Hand(otherHand)))
         handValue = 0;
     else
         handValue = 0.5;
     for (int i = 0; i < remainingCommunityCards.Count(); i++)
     {
         myHand.Remove(remainingCommunityCards[i]);
     }
 }
예제 #2
0
        //use recursion to get rid of pairs, then evaluate straight flush
        public static bool isStraightFlush(Hand hand)
        {
            hand.sortByRank();
            Hand simplifiedhand1, simplifiedhand2; //to be set the same as hand - cards are removed from this hand to evaluate straights separately without the interference of pairs or three-of-a-kind

            for (int i = 0; i <= hand.Count() - 2; i++)
            {
                if (hand.getCard(i) == hand.getCard(i + 1))
                {
                    simplifiedhand1 = new Hand(hand);
                    simplifiedhand1.Remove(i);
                    simplifiedhand2 = new Hand(hand);
                    simplifiedhand2.Remove(i + 1);
                    if (HandCombination.isStraightFlush(simplifiedhand1))
                    {
                        return(true);
                    }
                    if (HandCombination.isStraightFlush(simplifiedhand2))
                    {
                        return(true);
                    }
                }
            }
            for (int i = 0; i <= hand.Count() - 5; i++)
            {
                int currentrank = hand.getCard(i).getRank(), currentsuit = hand.getCard(i).getSuit();
                if (currentrank == hand.getCard(i + 1).getRank() + 1 && currentrank == hand.getCard(i + 2).getRank() + 2 && currentrank == hand.getCard(i + 3).getRank() + 3 && currentrank == hand.getCard(i + 4).getRank() + 4 && currentsuit == hand.getCard(i + 1).getSuit() && currentsuit == hand.getCard(i + 2).getSuit() && currentsuit == hand.getCard(i + 3).getSuit() && currentsuit == hand.getCard(i + 4).getSuit())
                {
                    return(true);
                }
            }
            for (int i = 0; i <= hand.Count() - 4; i++)
            {
                int currentrank = hand.getCard(i).getRank(), currentsuit = hand.getCard(i).getSuit();
                if (currentrank == 5 && hand.getCard(i + 1).getRank() == 4 && hand.getCard(i + 2).getRank() == 3 && hand.getCard(i + 3).getRank() == 2 && hand.getCard(0).getRank() == 14 && currentsuit == hand.getCard(i + 1).getSuit() && currentsuit == hand.getCard(i + 2).getSuit() && currentsuit == hand.getCard(i + 3).getSuit() && currentsuit == hand.getCard(0).getSuit())
                {
                    return(true);
                }
            }
            return(false);
        }
예제 #3
0
 //get all remaining cards, if necessary, to form 5 cards
 private static Hand getKickers(Hand hand, Hand specialCards)
 {
     if (specialCards.Count() == 0)
     {
         return(specialCards);
     }
     for (int i = 0; i < specialCards.Count(); i++)
     {
         hand.Remove(specialCards.getCard(i));
     }
     for (int i = 0; i < hand.Count(); i++)
     {
         if (specialCards.Count() >= 5)
         {
             break;
         }
         specialCards.Add(hand.getCard(i));
         specialCards.setValue(hand.getCard(i).getRank());
     }
     return(specialCards);
 }
예제 #4
0
 public static bool isOnePair(Hand hand)
 {
     hand.sortByRank();
     for (int i = 0; i <= hand.Count() - 2; i++)
     {
         if (hand.getCard(i) == hand.getCard(i + 1))
         {
             return(true);
         }
     }
     return(false);
 }
예제 #5
0
 public static bool isThreeOfAKind(Hand hand)
 {
     hand.sortByRank();
     for (int i = 0; i <= hand.Count() - 3; i++)
     {
         if (hand.getCard(i) == hand.getCard(i + 1) && hand.getCard(i) == hand.getCard(i + 2))
         {
             return(true);
         }
     }
     return(false);
 }
예제 #6
0
 public static Hand getBestHand(Hand hand)
 {
     if (hand.Count() < 5)
     {
         hand.Clear();
         return(hand);
     }
     if (isRoyalFlush(hand))
     {
         return(getRoyalFlush(hand));
     }
     if (isStraightFlush(hand))
     {
         return(getStraightFlush(hand));
     }
     if (isFourOfAKind(hand))
     {
         return(getFourOfAKind(hand));
     }
     if (isFullHouse(hand))
     {
         return(getFullHouse(hand));
     }
     if (isFlush(hand))
     {
         return(getFlush(hand));
     }
     if (isStraight(hand))
     {
         return(getStraight(hand));
     }
     if (isThreeOfAKind(hand))
     {
         return(getThreeOfAKind(hand));
     }
     if (isTwoPair(hand))
     {
         return(getTwoPair(hand));
     }
     if (isOnePair(hand))
     {
         return(getOnePair(hand));
     }
     return(getHighCard(hand));
 }
예제 #7
0
        public static Hand getOnePair(Hand hand)
        {
            hand.sortByRank();
            Hand onepair = new Hand();

            onepair.setValue(2);
            for (int i = 0; i <= hand.Count() - 2; i++)
            {
                if (hand.getCard(i) == hand.getCard(i + 1))
                {
                    onepair.setValue(hand.getCard(i).getRank());
                    onepair.Add(hand.getCard(i));
                    onepair.Add(hand.getCard(i + 1));
                    break;
                }
            }
            return(getKickers(hand, onepair));
        }
예제 #8
0
        public static Hand getThreeOfAKind(Hand hand)
        {
            hand.sortByRank();
            Hand threeofakind = new Hand();

            threeofakind.setValue(4);
            for (int i = 0; i <= hand.Count() - 3; i++)
            {
                if (hand.getCard(i) == hand.getCard(i + 1) && hand.getCard(i) == hand.getCard(i + 2))
                {
                    threeofakind.setValue(hand.getCard(i).getRank());
                    threeofakind.Add(hand.getCard(i));
                    threeofakind.Add(hand.getCard(i + 1));
                    threeofakind.Add(hand.getCard(i + 2));
                    break;
                }
            }
            return(getKickers(hand, threeofakind));
        }
예제 #9
0
        //use a counter, if a counter reaches five, a flush is detected
        public static bool isFlush(Hand hand)
        {
            hand.sortByRank();
            int diamondCount = 0, clubCount = 0, heartCount = 0, spadeCount = 0;

            for (int i = 0; i < hand.Count(); i++)
            {
                if ((SUIT)hand.getCard(i).getSuit() == SUIT.DIAMONDS)
                {
                    diamondCount++;
                }
                else if ((SUIT)hand.getCard(i).getSuit() == SUIT.CLUBS)
                {
                    clubCount++;
                }
                else if ((SUIT)hand.getCard(i).getSuit() == SUIT.HEARTS)
                {
                    heartCount++;
                }
                else if ((SUIT)hand.getCard(i).getSuit() == SUIT.SPADES)
                {
                    spadeCount++;
                }
            }
            if (diamondCount >= 5)
            {
                return(true);
            }
            else if (clubCount >= 5)
            {
                return(true);
            }
            else if (heartCount >= 5)
            {
                return(true);
            }
            else if (spadeCount >= 5)
            {
                return(true);
            }
            return(false);
        }
예제 #10
0
        //same as above except return the cards themselves
        public static Hand getFourOfAKind(Hand hand)
        {
            Hand fourofakind = new Hand();

            fourofakind.setValue(8);
            hand.sortByRank();
            for (int i = 0; i <= hand.Count() - 4; i++)
            {
                if (hand.getCard(i) == hand.getCard(i + 1) && hand.getCard(i) == hand.getCard(i + 2) && hand.getCard(i) == hand.getCard(i + 3))
                {
                    fourofakind.Add(hand.getCard(i));
                    fourofakind.Add(hand.getCard(i + 1));
                    fourofakind.Add(hand.getCard(i + 2));
                    fourofakind.Add(hand.getCard(i + 3));
                    fourofakind.setValue(hand.getCard(i).getRank());
                    break;
                }
            }
            return(getKickers(hand, fourofakind));
        }
예제 #11
0
        public static bool isTwoPair(Hand hand)
        {
            hand.sortByRank();
            int pairCount = 0;

            for (int i = 0; i <= hand.Count() - 2; i++)
            {
                if (hand.getCard(i) == hand.getCard(i + 1))
                {
                    pairCount++;
                    i++; //the pair has already been checked, i must be incremented an additional time to avoid using a card in this pair again. This prevents the program from identifying 3 of a kind as 2 pairs.
                }
            }
            if (pairCount >= 2)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }
예제 #12
0
        //using the monte carlo method, calculate a hand value for the AI's current hand
        //this can be very hard on the computer's memory and processor and can result in lag time
        public void CalculateHandValue(int count)
        {
            double score = 0;
            PlayerList playerList = new PlayerList();
            for (int i = 0; i < count - 1; i++)
            {
                playerList.Add(new Player());
            }
            Hand bestHand = new Hand();
            int bestHandCount = 1;
            Deck deck = new Deck();
            Hand knownCommunityCards = new Hand();
            Hand remainingCommunityCards = new Hand();
            Hand myHoleCards = new Hand();
            //remove known cards from deck
            for (int i = 0; i < myHand.Count(); i++)
            {
                deck.Remove(myHand[i]);
            }
            //add known community cards
            for (int i = 2; i < myHand.Count(); i++)
            {
                knownCommunityCards.Add(myHand[i]);
            }
            myHoleCards.Add(this.getHand()[0]);
            myHoleCards.Add(this.getHand()[1]);
            //loop 100 times
            for (int i = 0; i < 100; i++)
            {
                //reset players and shuffle deck
                for (int j = 0; j < playerList.Count; j++)
                {
                    playerList[j].isbusted = false;
                    playerList[j].getHand().Clear();
                }
                myHand.Clear();
                remainingCommunityCards.Clear();
                deck.Shuffle();

                //generate remaining community cards
                if (knownCommunityCards.Count() < 5)
                {
                    remainingCommunityCards.Add(deck.Deal());
                    if (knownCommunityCards.Count() < 4)
                    {
                        remainingCommunityCards.Add(deck.Deal());
                        if (knownCommunityCards.Count() < 3)
                        {
                            remainingCommunityCards.Add(deck.Deal());
                            remainingCommunityCards.Add(deck.Deal());
                            remainingCommunityCards.Add(deck.Deal());
                        }
                    }
                }
                //add hole/community cards to the AI
                this.AddToHand(knownCommunityCards);
                this.AddToHand(remainingCommunityCards);
                this.AddToHand(myHoleCards);
                //add hole/community cards to other players
                for (int j = 0; j < playerList.Count; j++)
                {
                    playerList[j].AddToHand(knownCommunityCards);
                    if (remainingCommunityCards.Count() != 0)
                        playerList[j].AddToHand(remainingCommunityCards);
                    playerList[j].AddToHand(deck.Deal());
                    playerList[j].AddToHand(deck.Deal());
                    //if player is dealt hole cards of less than 5-5, and no pocket pairs the player drops out
                    if (playerList[j].getHand()[playerList[j].getHand().Count() - 1].getRank() + playerList[j].getHand()[playerList[j].getHand().Count() - 2].getRank() <= 10 && playerList[j].getHand()[playerList[j].getHand().Count() - 1].getRank() != playerList[j].getHand()[playerList[j].getHand().Count() - 2].getRank())
                    {
                        playerList[j].isbusted = true;
                    }
                }
                //add cards back to deck
                for (int j = 0; j < remainingCommunityCards.Count(); j++)
                {
                    deck.Add(remainingCommunityCards[j]);
                }
                for (int j = 0; j < playerList.Count; j++)
                {
                    deck.Add(playerList[j].getHand()[playerList[j].getHand().Count() - 1]);
                    deck.Add(playerList[j].getHand()[playerList[j].getHand().Count() - 2]);
                }
                //compare hands
                bestHandCount = 1;
                playerList.Add(this);
                bestHand = playerList[0].getHand();
                for (int j = 0; j <playerList.Count-1; j++)
                {
                    if (playerList[j].isbusted)
                        continue;
                    if (HandCombination.getBestHandEfficiently(new Hand(playerList[j+1].getHand())) > HandCombination.getBestHandEfficiently(new Hand(playerList[j].getHand())))
                    {
                        bestHandCount = 1;
                        bestHand = playerList[j+1].getHand();
                    }
                    else if (HandCombination.getBestHandEfficiently(new Hand(playerList[j+1].getHand())) == HandCombination.getBestHandEfficiently(new Hand(playerList[j].getHand())))
                        bestHandCount++;
                }
                playerList.Remove(this);
                //if my hand is the best, increment score
                if (myHand.isEqual(bestHand))
                    score = score + (1 / bestHandCount);
            }
            //reconstruct original hand
            myHand.Clear();
            this.AddToHand(myHoleCards);
            this.AddToHand(knownCommunityCards);
            //calculate hand value as a percentage of wins
            handValue = score / 100;
        }
예제 #13
0
        //use a counter to determine with suit forms a flush
        //then get all cards from the suit
        public static Hand getFlush(Hand hand)
        {
            hand.sortByRank();
            Hand flush = new Hand();

            flush.setValue(6);
            int diamondCount = 0, clubCount = 0, heartCount = 0, spadeCount = 0;

            for (int i = 0; i < hand.Count(); i++)
            {
                if ((SUIT)hand.getCard(i).getSuit() == SUIT.DIAMONDS)
                {
                    diamondCount++;
                }
                else if ((SUIT)hand.getCard(i).getSuit() == SUIT.CLUBS)
                {
                    clubCount++;
                }
                else if ((SUIT)hand.getCard(i).getSuit() == SUIT.HEARTS)
                {
                    heartCount++;
                }
                else if ((SUIT)hand.getCard(i).getSuit() == SUIT.SPADES)
                {
                    spadeCount++;
                }
            }
            if (diamondCount >= 5)
            {
                for (int i = 0; i < hand.Count(); i++)
                {
                    if (hand.getCard(i).getSuit() == 1)
                    {
                        flush.Add(hand.getCard(i));
                        flush.setValue(hand.getCard(i).getRank());
                    }
                    if (flush.Count() == 5)
                    {
                        break;
                    }
                }
                //return flush;
            }
            else if (clubCount >= 5)
            {
                for (int i = 0; i <= hand.Count(); i++)
                {
                    if (hand.getCard(i).getSuit() == 2)
                    {
                        flush.Add(hand.getCard(i));
                        flush.setValue(hand.getCard(i).getRank());
                    }
                    if (flush.Count() == 5)
                    {
                        break;
                    }
                }
                //return flush;
            }
            else if (heartCount >= 5)
            {
                for (int i = 0; i <= hand.Count(); i++)
                {
                    if (hand.getCard(i).getSuit() == 3)
                    {
                        flush.Add(hand.getCard(i));
                        flush.setValue(hand.getCard(i).getRank());
                    }
                    if (flush.Count() == 5)
                    {
                        break;
                    }
                }
                //return flush;
            }
            else if (spadeCount >= 5)
            {
                for (int i = 0; i <= hand.Count(); i++)
                {
                    if (hand.getCard(i).getSuit() == 4)
                    {
                        flush.Add(hand.getCard(i));
                        flush.setValue(hand.getCard(i).getRank());
                    }
                    if (flush.Count() == 5)
                    {
                        break;
                    }
                }
                //return flush;
            }
            return(flush);
        }
예제 #14
0
        //get straight flush using two pointer variable and taking care of all cases
        public static Hand getStraightFlush(Hand hand)
        {
            hand.sortByRank();
            Hand straightflush = new Hand();

            straightflush.setValue(9);
            if (hand.getCard(0).getRank() == 14)
            {
                hand.Add(new Card((int)RANK.ACE, hand.getCard(0).getSuit()));
            }
            //int straightflushCount = 1;
            straightflush.Add(hand.getCard(0));
            int ptr1 = 0, ptr2 = 1;

            while (ptr1 < hand.Count() - 2 || ptr2 < hand.Count())
            {
                if (straightflush.Count() >= 5)
                {
                    break;
                }
                int rank1 = hand.getCard(ptr1).getRank(), rank2 = hand.getCard(ptr2).getRank();
                int suit1 = hand.getCard(ptr1).getSuit(), suit2 = hand.getCard(ptr2).getSuit();
                if (rank1 - rank2 == 1 && suit1 == suit2)
                {
                    straightflush.Add(hand.getCard(ptr2));
                    ptr1 = ptr2;
                    ptr2++;
                }
                else if (rank1 == 2 && rank2 == 14 && suit1 == suit2)
                {
                    straightflush.Add(hand.getCard(ptr2));
                    ptr1 = ptr2;
                    ptr2++;
                }
                else
                {
                    if (rank1 - rank2 <= 1)
                    {
                        ptr2++;
                    }
                    else
                    {
                        straightflush.Clear();
                        straightflush.setValue(9);
                        ptr1++;
                        ptr2 = ptr1 + 1;
                        straightflush.Add(hand.getCard(ptr1));
                    }
                }
            }
            if (hand.getCard(0).getRank() == 14)
            {
                hand.Remove(hand.Count() - 1);
            }
            straightflush.setValue(straightflush.getCard(0).getRank());
            if (straightflush.Count() < 5)
            {
                straightflush.Clear();
            }
            return(straightflush);
        }