/// <summary> /// </summary> /// <param name="playerName"> </param> /// <returns> </returns> public HistoryGroup GetSetPlayer(string playerName) { if (!this.Party.HasGroup(playerName)) { this.Party.AddGroup(new HistoryGroup(playerName)); } HistoryGroup player = this.Party.GetGroup(playerName); return(player); }
/// <summary> /// </summary> /// <param name="monsterName"> </param> /// <returns> </returns> public HistoryGroup GetSetMonster(string monsterName) { if (!this.Monster.HasGroup(monsterName)) { this.Monster.AddGroup(new HistoryGroup(monsterName)); } HistoryGroup monster = this.Monster.GetGroup(monsterName); return(monster); }
public HistoryTimeline() { Overall = new HistoryGroup("Overall"); Party = new HistoryGroup("Party"); Monster = new HistoryGroup("Monster"); }