public Webcam(CreatedCharactor a) { InitializeComponent(); InitUI(); InitCamera(); mCreat = a; }
private void start_Click(object sender, RoutedEventArgs e) { MemberDataContext memContext = new MemberDataContext(); Test test = new Test(); MyMessageBox myMessageBox = new MyMessageBox(); //DB의 Mem.MemberCharacter의 Character 필드가 null일때 CreatedCharactor를 호출 var queryMember = from cust in memContext.MemberCharacter where cust.MemberName == UserID select cust; foreach (var item in queryMember) { if (item.CharacterImage == null) { //MessageBox.Show(UserID + "님은 현재 캐릭터가 없습니다."); myMessageBox.SetText = UserID + "님은 현재 캐릭터가 없습니다."; myMessageBox.ShowDialog(); CreatedCharactor mCreate = new CreatedCharactor(mainmenu); mCreate.Show(); //MainMenu main = (MainMenu)this.Parent; //main.Hide(); // 페이지 숨기기 } else { //MessageBox.Show(UserID + "님 게임을 시작 합니다."); myMessageBox.SetText = UserID + "님 게임을 시작 합니다."; //CreatedCharactor mCreate = new CreatedCharactor(mainmenu); //mCreate.Show(); //StageSelect stageSel = new StageSelect(mainmenu); //MainMenu.getInstance().frame.Content = stageSel; myMessageBox.ShowDialog(); if (myMessageBox.DialogResult == true) { Stag_Select(); } } //게임으로 화면 전환하기 } }