Beispiel #1
0
 public Webcam(CreatedCharactor a)
 {
     InitializeComponent();
     InitUI();
     InitCamera();
     mCreat = a;
 }
Beispiel #2
0
        private void start_Click(object sender, RoutedEventArgs e)
        {
            MemberDataContext memContext = new MemberDataContext();
            Test         test            = new Test();
            MyMessageBox myMessageBox    = new MyMessageBox();
            //DB의 Mem.MemberCharacter의 Character 필드가 null일때 CreatedCharactor를 호출
            var queryMember = from cust in memContext.MemberCharacter
                              where cust.MemberName == UserID
                              select cust;

            foreach (var item in queryMember)
            {
                if (item.CharacterImage == null)
                {
                    //MessageBox.Show(UserID + "님은 현재 캐릭터가 없습니다.");
                    myMessageBox.SetText = UserID + "님은 현재 캐릭터가 없습니다.";
                    myMessageBox.ShowDialog();
                    CreatedCharactor mCreate = new CreatedCharactor(mainmenu);
                    mCreate.Show();
                    //MainMenu main = (MainMenu)this.Parent;
                    //main.Hide();
                    // 페이지 숨기기
                }
                else
                {
                    //MessageBox.Show(UserID + "님 게임을 시작 합니다.");
                    myMessageBox.SetText = UserID + "님 게임을 시작 합니다.";
                    //CreatedCharactor mCreate = new CreatedCharactor(mainmenu);
                    //mCreate.Show();
                    //StageSelect stageSel = new StageSelect(mainmenu);
                    //MainMenu.getInstance().frame.Content = stageSel;

                    myMessageBox.ShowDialog();
                    if (myMessageBox.DialogResult == true)
                    {
                        Stag_Select();
                    }
                }
                //게임으로 화면 전환하기
            }
        }