예제 #1
0
        /// <summary>
        /// On construction the physical/collision objects are created, but
        /// not registered
        /// </summary>
        /// <param name="FWDrive"></param>
        /// <param name="RWDrive"></param>
        /// <param name="maxSteerAngle"></param>
        /// <param name="steerRate"></param>
        /// <param name="wheelSideFriction"></param>
        /// <param name="wheelFwdFriction"></param>
        /// <param name="wheelTravel"></param>
        /// <param name="wheelRadius"></param>
        /// <param name="wheelZOffset"></param>
        /// <param name="wheelRestingFrac"></param>
        /// <param name="wheelDampingFrac"></param>
        /// <param name="wheelNumRays"></param>
        /// <param name="driveTorque"></param>
        /// <param name="gravity"></param>
        public Rover(bool FWDrive, bool RWDrive, float maxSteerAngle, float steerRate, float wheelSideFriction,
                float wheelFwdFriction, float wheelTravel, float wheelRadius, float wheelZOffset, float wheelRestingFrac,
                float wheelDampingFrac, int wheelNumRays, float driveTorque, float gravity)
        {
            this.fWDrive = FWDrive;
            this.bWDrive = RWDrive;
            this.maxSteerAngle = maxSteerAngle;
            this.steerRate = steerRate;
            this.wheelSideFriction = wheelSideFriction;
            this.wheelFwdFriction = wheelFwdFriction;
            this.wheelTravel = wheelTravel;
            this.wheelRadius = wheelRadius;
            this.wheelZOffset = wheelZOffset;
            this.wheelRestingFrac = wheelRestingFrac;
            this.wheelDampingFrac = wheelDampingFrac;
            this.wheelNumRays = wheelNumRays;
            this.driveTorque = driveTorque;
            this.gravity = gravity;

            chassis = new RoverChassis(this);
            // TODO: still need to fix ground clearance in chassis!
            chassis.SetDims(new Vector3(-1, -.7f, -1.45f), new Vector3(1, .3f, 1.45f));
            SetupDefaultWheels();
        }
예제 #2
0
파일: Rover.cs 프로젝트: suzuke/3DPhysics
        /// <summary>
        /// On construction the physical/collision objects are created, but
        /// not registered
        /// </summary>
        /// <param name="FWDrive"></param>
        /// <param name="RWDrive"></param>
        /// <param name="maxSteerAngle"></param>
        /// <param name="steerRate"></param>
        /// <param name="wheelSideFriction"></param>
        /// <param name="wheelFwdFriction"></param>
        /// <param name="wheelTravel"></param>
        /// <param name="wheelRadius"></param>
        /// <param name="wheelZOffset"></param>
        /// <param name="wheelRestingFrac"></param>
        /// <param name="wheelDampingFrac"></param>
        /// <param name="wheelNumRays"></param>
        /// <param name="driveTorque"></param>
        /// <param name="gravity"></param>
        public Rover(bool FWDrive, bool RWDrive, float maxSteerAngle, float steerRate, float wheelSideFriction,
                     float wheelFwdFriction, float wheelTravel, float wheelRadius, float wheelZOffset, float wheelRestingFrac,
                     float wheelDampingFrac, int wheelNumRays, float driveTorque, float gravity)
        {
            this.fWDrive           = FWDrive;
            this.bWDrive           = RWDrive;
            this.maxSteerAngle     = maxSteerAngle;
            this.steerRate         = steerRate;
            this.wheelSideFriction = wheelSideFriction;
            this.wheelFwdFriction  = wheelFwdFriction;
            this.wheelTravel       = wheelTravel;
            this.wheelRadius       = wheelRadius;
            this.wheelZOffset      = wheelZOffset;
            this.wheelRestingFrac  = wheelRestingFrac;
            this.wheelDampingFrac  = wheelDampingFrac;
            this.wheelNumRays      = wheelNumRays;
            this.driveTorque       = driveTorque;
            this.gravity           = gravity;

            chassis = new RoverChassis(this);
            // TODO: still need to fix ground clearance in chassis!
            chassis.SetDims(new Vector3(-1, -.7f, -1.45f), new Vector3(1, .3f, 1.45f));
            SetupDefaultWheels();
        }